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Old June 6th, 2003, 04:58 AM
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Default Re: Explanation of AI State??

Quote:
By counting the BSY being added to the Construction queue, during your supervised AI test game; you will know precisely, what State the AI just switched to.
I just define special ship designs with low cost (Infrastructure, Attack, Prepare for Attack, etc.) and have the AI build one at the beginning of the entry for that queue. Then, I know right away what state it's in. Of course, removing them after testing is finished can get tedious.
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Old June 6th, 2003, 05:18 AM

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Default Re: Explanation of AI State??

True, Krsqk
The First state is Explore and it will of coarse build the BSY.

Basically, it depends on what mod you are Playing….

Proportions and AIC is the only AI that I have done for se4, and both Mods build a lot of BSY’s …

You may not be able to have 10 overall BSY in base se4 effectively.


I have BSY construction any way in all my AI States. So after changes, if any, are really not an issue.

For example: With my Current Abbidon Race for Proportions. I would look for:

Explore = 4 Ship Yards.

Infrastructure: Will increase to 5 Ship Yards.

Prepare for Attack, Attack: Will increase to 7 Ship Yards.

Secure Holdings After Attack, Incursion: Would only total 6 Ship yards.

Prepare for Defense, Defend (Short Term), Defend (Long Term) : Would stay at 4 Ship Yards with the AIs emphasis on building Defense Ships.

Not Connected: Would show show by, what the AI is researching, then Building.

This method as you could see, can help you determine the AI is functioning the way you want.

LINK >> PvKs Proportions

-----------------------

For AIC, I just know the changed AI State by the total Ships, Bases even units that just increased in its score totals, at any point in the game. For each of the Races.
I no longer need to go into the RACE.

For example in AIC:

A lot of new Ships and Bases (BASE YARDS) means that AI just went into the Attack State.

A lot of new ships, Units (infantry) and a few Bases (defense bases) means that AI just went into a Solid Defense State.

A lot of ships and no Base means the AI just went into Incursion State...

There are many other tell tales as well.

In other words if AI Race (A) Just increased new Ships and Bases.
Then AI RACE (B) Just increased new ships, Units and a few Bases.

Then they are dukeing it out somewhere in the Quadrant...

With AI Race (A) having the Initial advantage.

~~~

This can be tracked with view all scores (on).

[ June 06, 2003, 14:56: Message edited by: JLS ]
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Old June 11th, 2003, 06:13 PM
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Default Re: Explanation of AI State??

Quote:
Originally posted by cybersol:
quote:
Originally posted by oleg:
JLC posted a good explanation about AI states some time ago, but I can not find his post

May be if he reads this, he will post it again.
You mean JLS, right? Hopefully he will post here, but if not I will ask in the AIC thread.

Quote:
Originally posted by Baron Munchausen:
Exactly why it switches states is not very clear.

Incursion seems to mean 'attacked by someone else' while Attack means 'attack someone else'. So, I think the 'secure holdings after incursion state' is repair of your empire after it's been attacked. A useful state. But it might also be triggered after you've conquered a new system. The AI 'advances' by claiming a system and then attacking the 'foreign' presence there, remember.
So at some point your race switches from exploration to infrastructure without ever encountering another race? Does infrastructure ever occur after first contact?

Also, I see an "Incursion" state, but not a "secure holdings after incursion". If incursion is when someone else attacks, then the question becomes how is it different from defend (short term)?

JLS, how is the incursion state Different from defend (short term)?
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Old June 11th, 2003, 06:22 PM

JLS JLS is offline
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Default Re: Explanation of AI State??

Incursion, AI State:
Not a full Attack by the AI Player, but merely an Incursion into enemy territory to destroy his ships, Sats and/or capture colonies.

Defend Short Term, AI State:
An attack or Incursion is underway by non-Treaty ships in that AI Players Territory.
This would be the first stages of the AI Players defense, and will Last about 5 turns.

[ June 11, 2003, 17:26: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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