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June 8th, 2003, 02:11 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: who is a winner, if..
And apart from that the world was hardly at peace, even after the world wars (sad but true).
Rollo
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June 8th, 2003, 02:48 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: who is a winner, if..
hey... canada was involved in a war!!!!!
Who , What , Where , When and sometimes Why ??

__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 8th, 2003, 09:53 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: who is a winner, if..
I'm with SJ, more or less. All the remaining empires tie, and the destroyed or subjugated/exiled/smashed ones lose.
However, it'd be more interesting to add some other conditions.
For example, the players should have some other difficult goal(s), but the game only ends after X years at peace. If peace ends the game before anyone has completed their goal, they tie.
If competition is something the players want, then peace ending the game can be a way to force players into a war.
PvK
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June 9th, 2003, 12:13 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: who is a winner, if..
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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June 9th, 2003, 02:54 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: who is a winner, if..
Basically IMHO, a good Peaceful victory is. If a Player obtains a substantial enough Point lead, that results in VICTORY. That was achieved, mostly by Peaceful and/or Defensive Means.
For Example:
A Science Culture: used Stellar Manipulation to achieve many self Created Planets and or Ring - Sphere Worlds to afford an infrastructure that could maintain Large Fleets to defend his or her Empire.
Engineering Culture: Same as some above but to include Planet Engineering with the all the benefits that Planet Atmosphere and Value Improvements may yield.
Merchants Culture: Thru Trade Agreements and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way.
Workers Culture: Same as Above, but trugh Resourse extraction and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way.
This may sound like Role Playing, or AI programming, but I also feel it is a Play Style for many strat gaming Players. Not all of us will want to have a total Shot-em-up style game, if possible, however we all can't be Empire Builders and must deal with the:
Warrior, Schemer, Zealot, Renegades not mention the Berserker Style of play, we encounter in our Multiplayer games
[ June 09, 2003, 14:05: Message edited by: JLS ]
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June 9th, 2003, 03:19 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: who is a winner, if..
Quote:
Originally posted by Imperator Fyron:
Keep in mind SE4 is a game, and has no bearing on reality.
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Huhhhh? What do you mean? I thought my whole reality was SEIV! 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 9th, 2003, 03:35 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: who is a winner, if..
Yeah, SE4 is very realistic.
Or you really think some nice aliens are going to finance an expedition to our system for free?
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[ June 09, 2003, 14:35: Message edited by: Aloofi ]
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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