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Old June 19th, 2003, 12:23 PM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Taz-in-Space:
Will there be an open Beta test? Can Taz play too??

Come-on... You don't want to see a grown Taz beg... I mean you really DON'T!!!!
Calm down, Taz! Breathe, breathe!

Seriously, I just want to run it a few times at home to shake out any major bugs (and good thing too, I found and fixed several Last night) and test out how the changes affect gameplay. If all continues to go well, 1.01 will go public this weekend.

Quote:
Originally posted by narf poit chez BOOM:
make torpedoes large, inacurate and powerfull.
my $0.02
Sorry old chap, I went with longer range.

EDIT - my usual misspellings corrected

[ June 19, 2003, 11:24: Message edited by: General Woundwort ]
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Old June 20th, 2003, 01:41 AM

tesco samoa tesco samoa is offline
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

i will help out on the beta pbw test just assign my name to the empire you wished to use as a test in the pbw game.
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Old June 20th, 2003, 12:21 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Now I know how Doc Frahnkenshteen must have felt. I've opened up several games at high tech levels, just to check the datafiles (ship sizes, components, and facilities), and everyone reports for duty as scheduled. No nasty error Messages pop up at game load and between game turns. The Highliner Mod is ALIVE!!!.

I want to take one test game through a few more turns, to check on combat and reseach (just to be paranoid about releasing a buggy game). But I think we're just about ready to rumble!!

EDIT - old Readme link deleted

[ June 22, 2003, 00:46: Message edited by: General Woundwort ]
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Old June 20th, 2003, 10:53 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Open Question to the Forum Moderators...

This thing is getting pretty close to launch, and going over the files, it's probably going to be about 4-5 MB, zipped. My questions are:

1) Can the Shrapnel Games BB handle a file that big?

2) Does the BB want people posting files that big in the DL section?

3) Assuming 'no' to either 1) or 2), which of the various free webpage services you would recommend (I'm currently leaning towards Spaceports.com)

Thanks.
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Old June 20th, 2003, 10:57 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded.
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Old June 20th, 2003, 12:26 PM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Imperator Fyron:
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded.
Thanks. With that in mind, barring any major setbacks, I plan to have the mod up and downloadable on mid-day Sunday, EST. Let's hope Taz can hold out that long.
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Old June 21st, 2003, 02:23 AM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

All continues to go well. I've made a few tweaks in the data files in response to game issues, but the rest, I think, can wait for player feedback.

The schedule remains on for a public release on Sunday afternoon/evening EST.

And a nickel's worth of free advice - watch your resource production very carefully. And be prepared to rethink your usual strategies of colonization and resupply. This is gonna be very interesting...
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