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Old August 28th, 2003, 02:05 AM
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General Woundwort General Woundwort is offline
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by tesco samoa:
slow eh... due to the scale of economics research will be slowed down
Was that an intention ???
It's why I set the research cost to "low" for the game. My basic intention for Highliner to make the game dependent on large interstellar ships. That, of course, leads to the cascade effects mentioned (slower colonization, tech research, etc) - not to mention the changes to combat...

Quote:
Yea slow... but in proportions you at least have some storage and a strong home world... here you do not.
But here you still have (once you get there) the opportunity to build worlds up at the usual SEIV rate, and don't have to be shackled to your homeworld so closely once that occurs. Just imagine a Highliner/Proportions combo mod... that would take about as long to play as actual interstellar travel would in RL...

Quote:
why not a 900 KT space yard ??
I'll look into it.

P.S. I may have mixed up portions of your reply and Ed's in my first post. My apologies for the confusion.

[ August 28, 2003, 01:06: Message edited by: General Woundwort ]
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Old August 28th, 2003, 03:09 AM
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General Woundwort General Woundwort is offline
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

A problem occurred in the PBW game which required a re-do of some data files. This allowed me to also correct the two major outstanding issues brought up in the thread here. I have created a patch (1.04b) and e-mailed it out to the PBW players. For anyone else interested, here is the patch...

Highliner Mod Patch 1.04a to 1.04b

I'll get around to posting this on my website soon.
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