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June 20th, 2003, 08:54 PM
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Captain
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Location: Brazil
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Re: Is "BattleCruiser" a relative size? -- discussion
Yes, fighters can launch seekers, although there are no such weapons in the basic game. The Crossover Mod does this with proton torpedoes and concussion missiles from Star Wars. Fighter-launched seekers behave just like ship-launched seekers during combat. You just have to be careful when modding them in because a stack of fighters with multiple launchers per fighter can fire off a HUGE stack of seekers !
I'd prefer it if PDCs were kept, but toned down (less range or less damage, perhaps). Fighter-mounted seekers will also go a long ways towards overloading enemy PDCs and reducing fighter losses.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 20th, 2003, 09:55 PM
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Shrapnel Fanatic
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Re: Is "BattleCruiser" a relative size? -- discussion
Quote:
Proportions does a marveliuos job in balancing fighters and antifighter weapons. Check my proportions AIs for "anti-fighter destroyer"
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Not really. It makes fighters too powerful, so much that they overpower ships in the same way that ships overpower fighters in the unmodded game.
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June 21st, 2003, 04:31 AM
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Brigadier General
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Re: Is "BattleCruiser" a relative size? -- discussion
My opinion only, In hotseat or sp against the AI, other weapons besides PD's can be used against ftrs both in unmodded and modded. My opinion is to take this ability away and only let PD's be used against ftrs. In strategic combat I'm don't think these other weapons fire on ftrs, but if they still do, then ftrs become basically useless in later parts of a game, They can't get in close enough to fire.
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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June 21st, 2003, 11:19 AM
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Private
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Re: Is "BattleCruiser" a relative size? -- discussion
I've have looked at the data files for Proportions mod, but I have never played in it. I'll have to study it's Ship vs. Fighter combat in detail.
Chef Engineer Erax: If PDGs were kept as they are in unmodded SE IV, how strong would this Torpedo have to be to make a difference?
Wanderer: I've been leaning toward Fighter vs. Fighter as the ideal counter-fighter solution. Probably because I've seen enough of PDG vs. Fighter in unmodded SE IV.
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June 21st, 2003, 12:40 PM
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Colonel
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Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*
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June 21st, 2003, 12:41 PM
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Colonel
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Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*
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June 21st, 2003, 12:41 PM
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Colonel
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Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*
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