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Old June 21st, 2003, 04:31 AM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

My opinion only, In hotseat or sp against the AI, other weapons besides PD's can be used against ftrs both in unmodded and modded. My opinion is to take this ability away and only let PD's be used against ftrs. In strategic combat I'm don't think these other weapons fire on ftrs, but if they still do, then ftrs become basically useless in later parts of a game, They can't get in close enough to fire.

just some ideas Mac
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Old June 21st, 2003, 11:19 AM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

I've have looked at the data files for Proportions mod, but I have never played in it. I'll have to study it's Ship vs. Fighter combat in detail.

Chef Engineer Erax: If PDGs were kept as they are in unmodded SE IV, how strong would this Torpedo have to be to make a difference?

Wanderer: I've been leaning toward Fighter vs. Fighter as the ideal counter-fighter solution. Probably because I've seen enough of PDG vs. Fighter in unmodded SE IV.
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Old June 21st, 2003, 12:40 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*

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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Originally posted by TerranC:

And the Hood didn't sink from shell fire. It was sunk by a powerful explosion in the Hood's ammo hold, caused by the shell from the bismark, which was an extremely lucky shot.
Hmm, perhaps the most important thing that the SE4 combat model lacks is "lucky" shots that rip through a ship causing a chain reaction of massive damage. Sort of a rare, but not impossible, equalizer for large ships that would otherwise be nearly impossible to destroy with a small ship.

On the other hand, a few small ships can whittle down a large ship given enough opprotunity -- I suppose it's just a model anyway.

[EDIT]
WTH? How did that quadruple post happen? Sorry guys.

[ June 23, 2003, 16:56: Message edited by: Arkcon ]
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