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Old June 21st, 2003, 12:40 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*

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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Originally posted by TerranC:

And the Hood didn't sink from shell fire. It was sunk by a powerful explosion in the Hood's ammo hold, caused by the shell from the bismark, which was an extremely lucky shot.
Hmm, perhaps the most important thing that the SE4 combat model lacks is "lucky" shots that rip through a ship causing a chain reaction of massive damage. Sort of a rare, but not impossible, equalizer for large ships that would otherwise be nearly impossible to destroy with a small ship.

On the other hand, a few small ships can whittle down a large ship given enough opprotunity -- I suppose it's just a model anyway.

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WTH? How did that quadruple post happen? Sorry guys.

[ June 23, 2003, 16:56: Message edited by: Arkcon ]
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Old June 21st, 2003, 02:55 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Originally posted by Imperator Fyron:
quote:
Proportions does a marveliuos job in balancing fighters and antifighter weapons. Check my proportions AIs for "anti-fighter destroyer"
Not really. It makes fighters too powerful, so much that they overpower ships in the same way that ships overpower fighters in the unmodded game.
Point defence beams (not point defence cannons !) is a nice anti-fighter weapon. Also, did you try point-defence mounts if enemy using fighters ?
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Old June 21st, 2003, 03:48 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Originally posted by mac5732:
My opinion only, In hotseat or sp against the AI, other weapons besides PD's can be used against ftrs both in unmodded and modded. My opinion is to take this ability away and only let PD's be used against ftrs. In strategic combat I'm don't think these other weapons fire on ftrs, but if they still do, then ftrs become basically useless in later parts of a game, They can't get in close enough to fire.
If you give fighters a good defensive bonus, a ship's main guns may still fire at them but they won't hit all that often. I like that model because it simulates the low traverse speeds on the main guns, it makes fighters hard to hit but not impossible.

PDCs have in-built offensive bonuses to simulate the fact that they can track fighters better than the main guns, that's why they hit so often.
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