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Old June 23rd, 2003, 05:48 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Originally posted by Wanderer:
The best way to protect ships from aircraft is with other aircraft. In SE4, a similar maxim would be 'fight fighters with fighters' but that sounds silly. It'd make carriers more powerful if fighters were better at killing fighters and point-defence systems were much weaker (amongst other things).
You can make a fighter have a much higher fighter targeting priority to do this. It does work fairly well -- the fighters swarm around the enemy fighters and knock lots of them out -- they don't get a to hit bonus for their specialization, but they do have the defence bonus, and they mill around, blocking the other fighters.

This is standrd SE4, you could always mod anti-fighter weapons. Proprotions already has serious to hit bonuses for fighters.

[ June 23, 2003, 16:50: Message edited by: Arkcon ]
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Old June 23rd, 2003, 06:26 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

The old Crossover mod had fighters with up to a 90% defense bonus. Non-PDC weapons have a hard time hitting those fighters, especially if they keep their distance.
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Old June 24th, 2003, 11:48 AM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

How about fighters equiped with "Target Type: Fighter" PDC's? I've wondered whether that would be effective.
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