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June 21st, 2003, 12:05 PM
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Re: Max values for "Combat To Hit Offense Plus"
If this has been asked before, could someone please direct me to the appropriate thread? Thanks. My search for "maximum" didn't find a topic name with any relevance.
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June 21st, 2003, 07:56 PM
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Re: Max values for "Combat To Hit Offense Plus"
I am not exactly sure if anyone has ever bothered to find the maximum... most likely, it's 65535 or 255, 16-bit or 8-bit number. This would also most likely be the same for both the `Plus' and `Minus' attributes.
In the game itself, however, the values in the end fall between 1% and 99% (I might be wrong about the 1% `luck' factor). The to-hit is 0% when you're out of range, and 100% if you have the Talisman ability.
Any modders feel free to correct me on any of this, it has been quite some time since I dabbled in any modding 
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June 23rd, 2003, 12:00 AM
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Re: Max values for "Combat To Hit Offense Plus"
*bump*
Anyone know if I'm right on this one?
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
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June 23rd, 2003, 04:00 AM
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Shrapnel Fanatic
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Re: Max values for "Combat To Hit Offense Plus"
It is certainly not 255, or I am a no good son of a Phong.
Go test it out with absurd numbers in a test game (do not use the stupid combat simulator, as it is glitchy). Give a 1000 CS and 980 ECM bonus to some ships/components and see what results you get. If you end up with net 20% bonus to hit bonus. Also try 970, 960, 950 ECM.
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June 24th, 2003, 11:52 AM
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Re: Max values for "Combat To Hit Offense Plus"
Fyron: that makes me curious about what the Simulator does wrong ...
I'll try a test game then, when I get some time .... good ideas.
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Soulfisher
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June 24th, 2003, 07:15 PM
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Re: Max values for "Combat To Hit Offense Plus"
I do not know what exactly the simulator does wrong, but I do know that the net effect is that results of simulator combat are rarely an accurate reflection of actual combat.
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June 24th, 2003, 07:41 PM
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Re: Max values for "Combat To Hit Offense Plus"
One thing is that all of the race modifiers are based on your own population, I believe.
You're playing wargames against your own people in the simulator.
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