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  #1  
Old February 16th, 2001, 05:49 PM

spacebas spacebas is offline
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Default Enemy Ship Data

Why doesn't SE4 display enemy ship data when you click on an enemy ship that you have encountered before? It can recognize the ship name and it has the space beneath the ship image for ship data (like it shows for your own ships). This would eliminate alot of jumping around between the ship design window and the galaxy map.
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Old February 16th, 2001, 05:52 PM

SunDevil SunDevil is offline
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Default Re: Enemy Ship Data

You need to have scanners/sensors on that particular ship in order to see what is on the enemy ship. You also have to have your ship at least within 5 to 6 squares of the enemy ship as well.
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Old February 16th, 2001, 06:31 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Enemy Ship Data

the only thing that concerns me is the fact that you can ran simulations with enemy ships you haven't scanned yet. In otherwords you have no clue what the other guy has, but you are capable of calculating the chances of beating his ships even though you have never fought combat with him.

I think at the least the simulations should be inaccurate if you haven't had a currnt scan of an enemy vessel.
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Old February 16th, 2001, 06:51 PM
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raynor raynor is offline
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Default Re: Enemy Ship Data

quote:
Originally posted by Triumvir Emphy:
the only thing that concerns me is the fact that you can ran simulations with enemy ships you haven't scanned yet. In otherwords you have no clue what the other guy has, but you are capable of calculating the chances of beating his ships even though you have never fought combat with him.

I think at the least the simulations should be inaccurate if you haven't had a currnt scan of an enemy vessel.



Scanners let you see what is on the ship *without* engaging in combat with it. Inside combat, you can see what is on the ship, and after the battle, the blueprints of the ship may be viewed, and the ship is available in the simulator.
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