.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2001, 10:32 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Preventing Domino Surrender?

I wasn't saing that making CSM a non-default tech would eliminate the problem, only that making the ai use CSM would not help.

Usually I had faced at least one ship on the way to their homeworld. If it were DUC to DUC and I were damaged or destroyed before getting to blockade them it would be a moot point.

I don't think anything we do short of eliminating surrender completely is going to help the races unlucky enough to start out right next to me. But if we make things more difficult at the start, just slow me down some, the races on the other side of the quadrant should be able to build up economically enough to give me a challange.

[This message has been edited by geoschmo (edited 20 February 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old February 20th, 2001, 10:50 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Preventing Domino Surrender?

Increasing their use of CSM early AND making them smarter in tactical would help somewhat. There's just no way I should be able to take out a frigate and an escort with just an escort and not take a hit.

I'd also like to see the AI ram with non-combat ships when they can't get out of range of the attacker's weaponry, and the attacker is a smaller ship. I do this all the time when it attacks my colony ships with an escort. The odds aren't good, but they're better than sitting in the corner and doing nothing.

Well, the patch info mentions some improvement in tactical combat for the AI. I'll be interested in seeing if the fix resolves some of the issues we're having.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.