Version 1.2.5 Has been released.
Star Trek Mod v1.2.5 
1. 	Updated 	The Splash screen to reflect latest Version 2.2.5
2. 	Added 		Fyrons Quadrant Mod Deluxe 2.05
3. 	Changed 	StellarAbilityTypes to exclude damaging warp points. (Thanks Fyron and TNZ)
4. 	Updated 	All Race Research.txt's (Thank you Rollo for the help)
5. 	Changed 	All ships in the vehcileSize file now will use standard images if primary is not available
6.	Updated		Weapons / Components reports
7.	Changed		Automatic Colonization Population setting from 1 to 0
8.	Added		Maps Folder 
9.	Added		UserX Star Trek Map
10.	Added		Atrocities Newest Andorian Ship/Race images to the Andorian Race (Race Neutral 007)
11.	Fixed		Orientation of Vulcan (Race Neutral 010) ship portraits.
12.	Modified	All neutral race Research.txt
13	Changed		Plasma Envelope Missile I - V damage at range is detuned.  (Weapons was way to powerful)
14.	Changed		Plasma Missile I - V Damage at Range settings to better reflect the weapon system
15.	Changed		Borg Mount to only give mount bonus for Borg Shield Depleter weapon and Incinerator Beam
16.	Changed		Borg Colony ship to same engine usage as other races colony ships
		
	
Star Trek Mod v1.2.4
1. 	Changed 	Federation Nova Burst I - III to Federation Trilithium Cobalt Torpedo I - III
2. 	Changed 	Federation Trilithium Cobalt Torpedo I - III specs to be a heavy hitting long reload time Torpedo
3. 	Updated 	Many of the weapon descriptions to include range. (Long, Medium, Short)
4. 	Added 		Weapons of Mass Destruction to the Tech Area
5. 	Changed 	All Stellar Manipulation Components that can be used as WOMD from Stellar manipulation to WOMD Tech 
6. 	Added 		Artificial Warp Point Creation to the Tech Area
7. 	Changed 	All Warp Point creation/destruction components from Stellar Manipulation to Artificial Warp Point Creation
Star Trek Mod v1.2.3
1. 	Added 		Computer Control to tech area
2. 	Changed 	Master Computer I - III tech requirement to Computer Control
3. 	Modified 	Several minor changes to a bunch of components.
4. 	Changed 	Dom Torpedo Weapons to Dominion Torpedo Weapons in Tech Area and other files
5. 	Removed 	Mini Torp Weapons - Dominion technology. Was not being used
6. 	Changed 	Many BMP images to use the new Component images by Captain Kowk
Star Trek Mod v1.2.2
1. 	Changed 	Structural Integrity Field I - V (No longer has the Armor Ability)
2. 	Added 		New Component images by Captain Kwok
3. 	Fixed 		Spiral Wave Disruptor II had wrong Roman Numeral.
4. 	Changed 	Racial Trait Ancient Race cost from 0 to 1500.
5. 	Fixed 		Typo in Romulan Quantum Reactor I
6. 	Removed 	All armor and shield abilities from all warp engines. (Conflict and illegal functions)
7. 	Changed 	Storage Supply Components I - V have been revamped.
8. 	Added 		Warp Core IV
9. 	Changed 	Warp Core II - III now are gained at lower Warp Technology
10. 	Fixed 		Romulan Quantum Singularity Drive I - III now work.
11. 	Updated 	Components.BMP with in new images by Captain Kwok.
12. 	Changed 	Balanced out all of the race weapons 	
Star Trek Mod v1.2.1
1.	Fixed		Typo in the Setting.txt
2.	Fixed		Ai would not use colony tech if player selected game to generate random AI's  (I hope it is fixed)