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February 20th, 2004, 11:36 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
 Oh man, crap, I forgot to put the smily at the end of my statement. Sorry guys, false alarm, I was too tired Last night and forgot this  smily after the comment.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 20th, 2004, 11:49 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.
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Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement.
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February 21st, 2004, 02:49 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?
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Huh? The mod is in no way broken. most of the comments I've seen represent at best minor tweeaks which you could put or leave out and it would make little difference.
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February 21st, 2004, 02:59 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
I am in the current STM2 game and I can tell you I enjoy it immensely. It's fantastic how it really "feels" like Star Trek. I haven't downloaded the latest Version yet, but the one used in STM2 is just great.
thanks,
Alarik
Quote:
Originally posted by Atrocities:
I just deleted my entire Space Empires folder!
It is time to call it a night. Thank GOD for restore option.....
With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?
Any positive remarks that come to mind about the mod that you would like to share would be nice.
From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?
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February 21st, 2004, 04:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by gregebowman:
quote: Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.
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Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement. Remember that Enterpise is the result of a TEMPERAL time war. Archers mission was started because of this, and altimately will never have happened as a result of this. "The Time Lime must be restored, your place in history is not as you are, but as you have not become."
Enterpise has grown into a very interesting series with some damn good episodes of late.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 21st, 2004, 05:53 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
I have only seen the first series of Enterprise. But my impression was that Archers mission was interrupted by the temperal cold war not caused by it, or are you saying the time line was broken before the events shown the first series.
The Enterprise series isn’t that bad, the first series any way. The problem with the series is that it is trying to fill in the back story of pre-TOS by taking the facts of pre-TOS and trying to make a more believable back story for TOS. An example of this is that the Romulans have warp ability and cloaking ability in the series, but this is a known contradiction of facts of the pre-TOS back story. If the facts of the pre-TOS back story are to be believed, without question, as some Star Trek fans do, the Romulans fought a war with the Vulcans, Andorians and Humans, all without warp ability?
The fact that Romulans have cloaking ability in the The Enterprise series is not a big problem either because the Enterprise’s Sensors are really bad. Better Sensors would/may have seen the Romulan ship. This is only a my theory: I haven’t see the Romulan episode of The Enterprise series yet. 
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February 21st, 2004, 08:01 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.
OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.
BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?
thanks,
Alarik
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February 21st, 2004, 08:04 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...
thanks,
Alarik
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February 21st, 2004, 08:20 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.
OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.
BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?
thanks,
Alarik
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Did you add a warp drive?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 21st, 2004, 08:22 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by alarikf:
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...
thanks,
Alarik
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Did you select Xenophobic race? Or lower your happiness points below 95%?
I am not in the game, so if you want, send me your PW and I can look into it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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