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Old February 19th, 2001, 12:31 AM

nmoppa nmoppa is offline
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Default Re: Making neutrals a bit tougher...

I Play SE IV using the game's limits to as far as possible. The combined Modder's pack 1.50 gives a good challenge. I use these races, and some others, as Human players first and later I turn over control to the computer, after turning on the complete AI. Mephisto supplied me with two extra races including AI files, and they are doing rather well. Guess they will be published within a week or two. Having all those nasty enemies around it's nice not all neutrals are nasty also. Depends on your taste, of course. . Now let's wait for the upcoming patch to see if we need additional challenge to the improved AI or not.

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Old February 19th, 2001, 01:09 AM
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pathfinder pathfinder is offline
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Default Re: Making neutrals a bit tougher...

hehe, me I am just adding characteristics to the 4 additional ones I d/l'd from US...neutrals 7-10. and adding what IMHO are appropriate (if any) race traits. haven't dove in contruction & research...yet.

[This message has been edited by pathfinder (edited 18 February 2001).]
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Old February 19th, 2001, 09:22 PM

Nyx Nyx is offline
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Default Re: Making neutrals a bit tougher...

Neutrals are very limited in what you can do to mod them. They cannot have any non-average values nor any racial abilities (special techs, ancient race, etc). And they only use a few of the AI files. Most of the files come out of the neutral directory and apply to all of them. That said, you can alter their tech research patterns and their anger file and their ship design file.

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