|
|
|
 |

June 24th, 2003, 10:16 PM
|
 |
Private
|
|
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Want strategies for seiging a planet
Quote:
Originally posted by Suicide Junkie:
If you're facing massed massive guns, try fighters.
They should be able to get in under the guns, as long as there isn't too much point defense.
|
I didn`t saw it in the FaQ or perhaps I oversaw it. Does mount weapons like heavy or huge mount means they can not target fighters as good as normal mount? Does they have a negative to hit modifer?
|

June 24th, 2003, 10:51 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Want strategies for seiging a planet
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

June 24th, 2003, 11:11 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Want strategies for seiging a planet
Then again ground based weapons with mounts get very high to-hit boni. They will eat your fighters at close range.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

June 24th, 2003, 11:22 PM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Want strategies for seiging a planet
I like to use medium or large transports...
ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet
This gives your invasion vessel some quickness, defense, and survivability.
Carry a small sample of every breathing type for instant exchange.
|

June 24th, 2003, 11:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Want strategies for seiging a planet
Quote:
Originally posted by Phoenix-D:
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
|
My DUCs, PPBs, APBs, etc. never have problems hitting fighters.
|

June 24th, 2003, 11:36 PM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Want strategies for seiging a planet
For Massive Missile defense:
Align your ships in a Broad formation.
move your ships as close as you can get to the planet without being targeted.
Then let a stray ship move into targeting range.
Most of the time, most of the missiles will lock on to that 1 ship only, and will follow that ship only.
Move the targeted ship out of the missile range.
Move in all your ships and bombard the planet.
Repeat until all weapon platforms are gone.
For Massive Gun defense:
Move in as close as you can.
Get into range of your guns, fire at the planet, and move back out of range, or furthest away from the planet as possible.
Repeat.
For Massive gun and missile defense:
Combine the two strategies as best as you can.
[ June 24, 2003, 22:43: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

June 25th, 2003, 12:01 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Want strategies for seiging a planet
Quote:
Originally posted by Stone Mill:
I like to use medium or large transports...
ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet
This gives your invasion vessel some quickness, defense, and survivability.
Carry a small sample of every breathing type for instant exchange.
|
Bear in mind weapons on a troop transport will not fire, even when in range. Unless you change the strategy, and then they won't drop troops. Point defense is ok though I believe. Will help if the planet is shooting missles at you.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|