.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2003, 12:43 AM

Member 4148 Member 4148 is offline
Private
 
Join Date: Jun 2003
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Member 4148 is on a distinguished road
Default Re: More expensive Intelligence projects

Quote:
Originally posted by Soulfisher:
In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.

Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
You might also want to mod up CI so that there is a defense against the higher level projects you are producing.
__________________
<img src=http://www.danasoft.com/sig/ alt= - /]
Reply With Quote
  #2  
Old June 26th, 2003, 04:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: More expensive Intelligence projects

CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old June 26th, 2003, 07:29 AM

Member 4148 Member 4148 is offline
Private
 
Join Date: Jun 2003
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Member 4148 is on a distinguished road
Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
__________________
<img src=http://www.danasoft.com/sig/ alt= - /]
Reply With Quote
  #4  
Old June 26th, 2003, 08:38 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
Minipol, you can mod out PPP. Just add a 0 to it's research req.
Thanks for the suggestion. I might just do that in the next solo game.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #5  
Old June 26th, 2003, 10:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: More expensive Intelligence projects

Remember, that is add a 0, as in make it 40 instead of 4, not make it 0.

Kwok, in unmodded SE4, 300k intel per turn in CI III can easily keep 4 empires with roughly the same (or even a lot more) production at bay. And that is not hard to acquire in large games (where this is even an issue). If intel projects cost 4x as much (which is more than the original proposal anyways), then 300k easily keeps out one of those empires. If you need to, you can more than likely easily double or triple your intel production (well not easily, but you can scrap those 100s of research centers you are bound to have with such a large empire). This of course assumes that you have no allies and that there are a lot of people against you.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old June 26th, 2003, 10:11 AM

Member 4148 Member 4148 is offline
Private
 
Join Date: Jun 2003
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Member 4148 is on a distinguished road
Default Re: More expensive Intelligence projects

Fair enough then.
__________________
<img src=http://www.danasoft.com/sig/ alt= - /]
Reply With Quote
  #7  
Old June 26th, 2003, 10:58 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: More expensive Intelligence projects

I am thinking there should be a big, expensive project that does nothing (or next to nothing). The goal would be to overwhelm the enemy CI with massive numbers of minor disruptions all over the empire, so that other more potent projects can succeed. I am thinking of something around 300k-500k. Do you think this would be a good idea? If so, what do you think a good cost for it would be?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.