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June 26th, 2003, 12:43 AM
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Re: More expensive Intelligence projects
Quote:
Originally posted by Soulfisher:
In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.
Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
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You might also want to mod up CI so that there is a defense against the higher level projects you are producing.
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June 26th, 2003, 04:17 AM
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Shrapnel Fanatic
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Re: More expensive Intelligence projects
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
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June 26th, 2003, 07:29 AM
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Re: More expensive Intelligence projects
Quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
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If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
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June 26th, 2003, 08:38 AM
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Second Lieutenant
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Re: More expensive Intelligence projects
Quote:
Originally posted by Imperator Fyron:
Minipol, you can mod out PPP. Just add a 0 to it's research req.
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Thanks for the suggestion. I might just do that in the next solo game.
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June 26th, 2003, 10:07 AM
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Re: More expensive Intelligence projects
Remember, that is add a 0, as in make it 40 instead of 4, not make it 0.
Kwok, in unmodded SE4, 300k intel per turn in CI III can easily keep 4 empires with roughly the same (or even a lot more) production at bay. And that is not hard to acquire in large games (where this is even an issue). If intel projects cost 4x as much (which is more than the original proposal anyways), then 300k easily keeps out one of those empires. If you need to, you can more than likely easily double or triple your intel production (well not easily, but you can scrap those 100s of research centers you are bound to have with such a large empire). This of course assumes that you have no allies and that there are a lot of people against you.
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June 26th, 2003, 10:11 AM
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Re: More expensive Intelligence projects
Fair enough then.
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June 26th, 2003, 10:58 AM
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Re: More expensive Intelligence projects
I am thinking there should be a big, expensive project that does nothing (or next to nothing). The goal would be to overwhelm the enemy CI with massive numbers of minor disruptions all over the empire, so that other more potent projects can succeed. I am thinking of something around 300k-500k. Do you think this would be a good idea? If so, what do you think a good cost for it would be?
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