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  #1  
Old June 26th, 2003, 09:35 PM
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Default Re: More expensive Intelligence projects

How about making a set of projects?

Level 1:
50k no-message
100k message

L2:
100k no-message
200k message

L3:
200k no-message
400k message

etc.
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  #2  
Old June 26th, 2003, 09:35 PM
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Default Re: More expensive Intelligence projects

Well I did make a 300k project with no message. But I suppose a range would be better.
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Old June 26th, 2003, 10:43 PM
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Default Re: More expensive Intelligence projects

Quote:
Originally posted by the true Captain Kwok:
quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
Since CI 1 costs 100000, CI 2 costs 250000, and CI 3 costs 500000, I would think making CI 4 cost 1000000 and CI 5 cost 2500000 and CI 6 cost 5000000 (and setting their Effect Amount to 3, just like CI 3) would suffice. The idea is just to hold more CI points than before.

For the offensive techs, I had thought about a CI depleter attack. When first obtained, it would do nothing, but at highter tech levels, it would have some effect.

Certainly, it would be easier to mod just to keep extending this CI depleter. But a more "realistic" approach would be to extend the existing offensive intelligence attacks by increasing their costs (to simulate better-trained operatives) and in some cases, increasing the potency of their effects.

Of course, these higher-tech attacks would eventually obsolete the first few CI depleter projects.

So I ask, which system is better? Leave all the default offensive techs un-extended, but add and extend this CI depleter, or to extend both the CI depleter and the default attacks as the tech level increases?
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Old June 26th, 2003, 11:00 PM
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Default Re: More expensive Intelligence projects

That will make CI even more over-whelming than it is now. 12 full CI III are nearly impossible to breach. CI IV or V would be impossible.
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Old June 27th, 2003, 08:28 PM
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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
That will make CI even more over-whelming than it is now. 12 full CI III are nearly impossible to breach. CI IV or V would be impossible.
Would CI IV and up still be impossible to breach if higher-tech offensive attacks and CI depleters were more expensive? Would they be impossible if both attacker and defender had access to 17 additional levels of Intelligence Centers (raising Intelligence Point generation by 100 points each)?
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Old June 27th, 2003, 08:41 PM
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Default Re: More expensive Intelligence projects

If you made offensive projects cost something like 10x as much, then they might have a chance of breaching it.

Making intel centers more productive actually makes CI more powerful because each additional point gives the defender 4 or 5 points of CI, but the attacker only gets 1 point of offensive.
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Old June 27th, 2003, 08:49 PM

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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Imperator Fyron:
[qb]That will make CI even more over-whelming than it is now. 12 full CI III are nearly impossible to breach. CI IV or V would be impossible.
12 full CI 3 should be near-impossible to breach. If you want to spend that many points on defense and forgo any intel attacks, you deserve a little peace of mind.

Quote:

Would CI IV and up still be impossible to breach if higher-tech offensive attacks and CI depleters were more expensive?
I suspect the depleters won't make much difference in most games, since the increase in cost only comes into play when you are generating insane amounts of intel. Otherwise it is usually sufficient to bleed with PPP or Tech-Stealing. However, having higher levels of CI available helps the defender a lot more than having high-costed attacks.

Quote:

Would they be impossible if both attacker and defender had access to 17 additional levels of Intelligence Centers (raising Intelligence Point generation by 100 points each)?
Possibly, if the CI levels stop increasing before the IntelCenters stop. If you can only go up to CI5, a defensive intel player might stop there, where as an attacking intel player might research higher up the tree and therefore generate more points with higher level Intel Centers.

But all else being equal, generating more points only benefits the defender, since his points are multiplied by the CI project.
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