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  #1  
Old February 20th, 2001, 12:33 AM
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Default Re: TG Contest and upgrading designs in queues

How are you building your RingWorlds?

This is how I would build them:

First, design a StarBase with the Maximum Amount of Hyper Plasma Bolt V's. This Starbase will cost you:

6.5Kt, 50Kt, 1Kt

A turn before it finishes, alter the queue to build instead the Plating, Cabling or RingWorld Generator Starbases. It looks like this method should save quite a few resources. A very rough estimate might place the savings between 400,000 to 450,000 minerals and radioactives. Of course, this assumes that you have organic production to spare.

Oh, and Geoschmo, I assume you mean propulsion expert?


[This message has been edited by raynor (edited 19 February 2001).]
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Old February 20th, 2001, 12:51 AM
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Default Re: TG Contest and upgrading designs in queues

Raynor, That would work, however IMHO it would be crossing the line a bit. That has been discussed and decided that it would not be disallowed, but I won't do it myself for the purposes of the contest.

I get 11 space yards built in the sector with a star. I start one space yard building a starbase with a plating or cable component. Two turns later I start the other 10 space yards building five each plating and cable bases. When the first yard is done, I retrofit it to a Starbase with a Generator component. This takes two turns becasue of the 50% retrofit limit. I have a starbase design that is roughly 150% of the value of a cable base, and from there I can retrofit to the generator base. Cost more but I can knock about a year of the construction time that way.

Plus if I undestand things correctly your way will not work after the patch, while the technique I laid out will still be valid.

[This message has been edited by geoschmo (edited 19 February 2001).]
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Old February 20th, 2001, 12:52 AM

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Default Re: TG Contest and upgrading designs in queues

That's how I tested building them to see if the game was really that stupid with the queue swapping. Definitely abusive...

In my actual game, I just built the plating and cables from scratch. With the core piece, I built a plating component 2 years ahead of the other pieces, and retrofitted twice to get up to the core.

I probably waited a little too long getting the ringworlds up, but in the earlier turns (40 or so) I'd just learned that the value improvement stuff stacked, so I was busy trying to get those built all over the place, and dealing with the shift to using more organics and radioactives than I'd been used to.

I've thought about playing another game, to see how I'd do knowing what I need to do from the start. After about 10 turns I remember how much effort it was, regain my senses and decide to do something else.
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Old February 20th, 2001, 12:58 AM
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Default Re: TG Contest and upgrading designs in queues

LOL Drake!

You know if you had posted a score of 60 or 70 mil, I probably would have left well enough alone too.

But no, you had to go and more than quadruple my best score to date. I couldn't exactly let that go without at least an attempt at a reply now could I?
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Old February 20th, 2001, 01:19 AM

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Default Re: TG Contest and upgrading designs in queues

Ignore the score from bases, and it looked even worse. I could tell there were some fundamental things that could have a radical effect on your score that most people weren't aware of. I'd toyed with the notion of waiting until March 6th or so before submitting my score, but what the heck, it's just a game, right?

I have to admit though, if they were offering $2,000 instead, you probably wouldn't have heard much out of me other than questions & misinformation.

Anyway, there are still a cpl of weeks left, and while there isn't enough room for improvement to double my score, someone could certainly come in closer to 300M I'm thinking. Guess we'll have to wait and see!

It'd be nice to have a team competition later perhaps, but with the relatively low interest so far for the current contest, I could understand why TG may pass on hosting it. Perhaps we could just run an independant one for fun? *shrug*

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Old February 20th, 2001, 01:22 AM
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Default Re: TG Contest and upgrading designs in queues

quote:
Originally posted by geoschmo:
Plus if I undestand things correctly your way will not work after the patch, while the technique I laid out will still be valid.

(edited 19 February 2001).]



It would still work because you are using the resources from a different design not modifying an existing one. Here is the relevant line in the patch list:

17. Fixed - Added a new restriction that you cannot edit a prototype
design if it has been added to one of your construction
queues.

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Old February 20th, 2001, 01:28 AM

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Default Re: TG Contest and upgrading designs in queues

Raynor, the concensus was don't ban the technique unless someone tries to abuse it. If someone does it once or twice in a game, fine, but if that's the primary method of construction, we've got a problem.

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