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Old June 26th, 2003, 05:56 PM
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Default Re: The perfect PBW game?

Quote:
Originally posted by Gryphin:
What about imposing parts of the Gryphin Convention such as:
No Weapons of Mass Destruction
No Deliherate Glassing of Planets
No Treaties
No Trades
No Mines
No Intel
Slyky, what do you think of the limits?

No Shoes, No Shirts, No Problem, (sorry, wrong thread)
What would I say about it? What I've said in the Crystal Gail thread...ouch, ouch, OUCH!
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Old June 26th, 2003, 05:58 PM
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Default Re: The perfect PBW game?

Quote:
Originally posted by geoschmo:
Maybe I'll just see if I can interest my next Koth opponent in this. Would make killing each other pretty interesting if we had to go through AI players to do it I think.
Offhand, I'd say that would be a bad idea. There is already an element of luck that skews games as is (systems, nebulas, breathables, etc.) without introducing another possible luck factor: ("Well, that sucked, the AI was right beside me but the AI in your area was 3 systems away") or, ("My AI attacked me right away while yours waited 10 turns to declare war"!). Etc.

Again, just an offhand thought.
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Old June 26th, 2003, 06:36 PM

Gryphin Gryphin is offline
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Default Re: The perfect PBW game?

You could use only one the sam AI for all of the AI players.
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Old June 26th, 2003, 06:44 PM

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Default Re: The perfect PBW game?

Or turn on Team Mode..
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Old June 26th, 2003, 07:29 PM
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Default Re: The perfect PBW game?

Quote:
Originally posted by Gryphin:
You could use only one the sam AI for all of the AI players.
But there is still a matter of proximity and inter-reaction. After all, I think it's a dice roll, for example, for them to declare war on you and attack. Of course, the madder they get at you, the more likely that will happen, but imagine one KOTH player meeting the AI and it attacks next turn and the other KOTH player gets lucky for 5 or more turns?
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Old June 26th, 2003, 07:39 PM

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Default Re: The perfect PBW game?

geo very subjective.

i personally like 36 hours
proven players or brand new players ( a mix of that )
6 or more

Small map : 1 to 3 planet start
med map 3 to 10 planet start
large 10 planet start

The ability to adjust the turn limit by 12 to 24 hours when needed ( once in a while )

Max 2 player alliance victory or Last man standing

Role Playing

I do not like the end game ... Just the middle of a game... That is when it is fun.

And no talisman. As they ruin the game.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old June 26th, 2003, 08:57 PM
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Default Re: The perfect PBW game?

We had the same issue when I played large, long-term, multi-player wargames:
More players = better games
More players = slower games
Slower games = loss of interest

The trick to keeping them moving at a fast pace and interesting was to allow your teammates to take your turn(s) if you were not available.

So, I would suggest a multilateral max player PBW game with predetermined teams. Set up the game and passwords so that you can perform a teammate’s turn, as needed. Let the teams work out their own arrangements on who is playing which empire when.

24 hour turns/full auto and the No AI mod would be fine for this set up. I would be willing to try this if anyone is interested.

What do you think?

Gecko

[ June 26, 2003, 21:10: Message edited by: geckomlis ]
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