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June 27th, 2003, 06:36 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 5 Times in 2 Posts
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Re: The perfect PBW game?
Quote:
Originally posted by Chronon:
Geo, I think you've already created the perfect PBW game: 20 Players - 24 Hours. It goes fast enough to keep everyone interested, and the diplomacy has been great. I also like the small galaxy; it was interesting from the first turn.
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Thanks Chronon. I have enjoyed it too. Although I think maybe it was a few too many players and a little small of a quadrant. But it has been interesting.
The biggest problem with it though is there are just so many missed turns. I don't think we've had ten in the entire game theat everyone got their turn in before the time limit. Although usually people dont' miss two in a row. SO I guess it's nto that bad.
Geoschmo
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June 27th, 2003, 10:22 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: The perfect PBW game?
Perhaps you could have 7 players on a small map, so each one gets three systems at the beginning (3 starting planets). Then set the time limit to 36 hours. I'll bet that would move pretty quickly, and there would be some good diplomacy as well.
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June 30th, 2003, 08:53 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: The perfect PBW game?
I think it's a very subjective question. There are some players, for instance who can't always play a turn within 36 hours. There are others who don't lose interest if the turn pace is quite long, either.
Also, some players want to replay a turn (making everyone else replay the whole turn) if they notice something that doesn't seem right to them, such as they send in the wrong turn file, or an accident or bug occurs. Other players really hate re-doing a turn they spent an hour or more entering orders for, and would rather play through.
I would recommend though that people try games with smaller quadrants. It may seem like "bigger is better", but smaller makes for more interaction between all the players, and gives more tension and decisions to use some of the earlier techs rather than sitting around researching the end of the tech tree before getting around to fighting.
PvK
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July 1st, 2003, 06:06 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: The perfect PBW game?
Quote:
Originally posted by PvK:
Also, some players want to replay a turn (making everyone else replay the whole turn) if they notice something that doesn't seem right to them, such as they send in the wrong turn file, or an accident or bug occurs. Other players really hate re-doing a turn they spent an hour or more entering orders for, and would rather play through.
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That's one thing I've always wondered about SE4 - if you ask to replay a turn, why do I have to re-enter my orders - if we're running the same turn again, why won't it accept the orders I put in the first time? 
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