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June 28th, 2003, 06:11 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Modding Limitations: Things needed for Next Patch
You can add all relevant abilities to them. You can add cloaking to them, which functions exactly like it does on other stellar objects; it cloaks everything else in that sector. You can not have them be invisible, but that is a slightly different issue.
[ June 28, 2003, 05:12: Message edited by: Imperator Fyron ]
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June 28th, 2003, 07:19 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Modding Limitations: Things needed for Next Patch
More granularity in the special weapons types.
For instance, right now you don't have a choice whether or not your Engine Damaging weapons skip shields. Maybe I'd like some variety, and have some that do skip shields and some that don't. I think that the "damages engines" flag should be seperate from the "skips shields" flag.
Of coarse, this isn't limited to just Engine destroyers. Weapon destroyers, Computer destroyers, etc. all are hard coded whether or not they skip shields. Seperate those two abilities, please. 
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June 28th, 2003, 07:30 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Modding Limitations: Things needed for Next Patch
 indeed as you knew what i was saying 
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June 28th, 2003, 08:59 AM
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Colonel
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Re: Modding Limitations: Things needed for Next Patch
I don't want to discourage anybody, but I am afraid these ideas will be only for SE V because I doubt very much there will be any further patch for SE IV. 
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June 28th, 2003, 09:28 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Modding Limitations: Things needed for Next Patch
Q, you're being a bit too pessimistic.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009392
scroll down to the post by Geo. No gurrentees, but its possible.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 28th, 2003, 10:21 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Modding Limitations: Things needed for Next Patch
flags! thats what we need!
SKIPS SHIELDS : YES/NO
SKIPS ARMOR : YES/NO
and whatever else is, we need FLAGS! lol
*waves a flag around*
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June 28th, 2003, 12:34 PM
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Colonel
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Re: Modding Limitations: Things needed for Next Patch
I would love to be wrong!!
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