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February 19th, 2001, 05:34 PM
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Corporal
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Re: Uprading ship design (hull relatad)
you are correct as far as i know, you must stay with in your hull class.
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February 19th, 2001, 05:54 PM
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Corporal
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Re: Uprading ship design (hull relatad)
I would have thought that 50% of the current design upgrade limit would apply to individual resource types, rather than the sum of the totals. That seems mroe sensible, and likely.
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February 19th, 2001, 07:21 PM
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Major
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Re: Uprading ship design (hull relatad)
The upgrade "50% limit" seems a little hokey, but does prevent a cheat I've tried before. My thought was I could build a StarBase with just a Master Computer. Then upgrade to a SB with a MC and a Sphereworld Generator. Then repair it in 1 turn. Sphereworld in 5 turns!!! WRONG!! ...can't be done!! That would have been a killer cheat. However, I have heard of the "incremental" cheat - where you continually upgrade a ship / base over and over on the same turn, increasing the value / cost incrementally each time to circumvent the 50% limit.
Haven't tried it but I think others have...
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February 19th, 2001, 08:08 PM
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Lieutenant General
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Re: Uprading ship design (hull relatad)
quote: Originally posted by rdouglass:
However, I have heard of the "incremental" cheat - where you continually upgrade a ship / base over and over on the same turn, increasing the value / cost incrementally each time to circumvent the 50% limit.
Haven't tried it but I think others have...
Well, it is true - you can do that. That also makes the whole point of '50% limit' completely useless because you can get from any design to any design just by making several 'in between' designs, which just makes you do extra work. Because of that I have just changed the limit to 100% to save me that extra work (on several occasions I was getting message that my design is more than 100% different then previous one!  ).
[This message has been edited by Daynarr (edited 19 February 2001).]
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February 19th, 2001, 08:40 PM
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Corporal
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Re: Uprading ship design (hull relatad)
i could see you use "loopholes" like this against other human players because you could assume they are doing the same thing and it doesn't unbalance the game because most loopholes are published in forums and your opponent is probably digging them up just like you.
but to use these on the AI and then claiming the AI sucks is pure cheese.
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February 19th, 2001, 08:45 PM
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Sergeant
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Re: Uprading ship design (hull relatad)
The cheat only saves time, if you look at the cost to refit all those times, you do pay an awful lot of extra resources to accomplish this. Then again, if you have the resources stored (and many players will accomplish this) you can do hideous things in just a few turns.
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February 19th, 2001, 09:33 PM
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Re: Uprading ship design (hull relatad)
quote: Originally posted by Daynarr:
.... Because of that I have just changed the limit to 100% to save me that extra work ...
Forgive my ignorance, but exactly which file do you change to acomplish this???
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