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Old February 20th, 2001, 09:50 PM
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Default Re: Uprading ship design (hull relatad)

Maybe a suggestion would be then to keep the cuurent repair system, but certain types of components would have to be repaied at a planetary space yard.

You could have classes of components repairable by any of the 3, some that have to be at at least a ship space yard, and others that have to be at a planetary space yard.
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Old February 20th, 2001, 10:20 PM
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Default Re: Uprading ship design (hull relatad)

I think that would be a good compromise. I wouldn't require a complete change to how the repair system works. But it would add at least a minimal amount of restrictions on the "Every turn" usage of all the componets which are "Destroyed after use".

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Old February 21st, 2001, 05:01 PM
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Default Re: Uprading ship design (hull relatad)

So who's forwarding these incredibly intelligent ideas to MM?

Seriously, good discussion all; I think we've reached a logical and balanced conclusion. Now the only trick is to figure out which components can be repaired by which kind of facility. Some are easy - SM components should require a planetary facility for repair. Armor should be repairable anywhere.

BTW: we don't want to prevent a ship space yard from BUILDING one of the SM components, just keep it from REPAIRING one of the SM components. The programmers would have to watch out for that...
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