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  #1  
Old February 20th, 2001, 01:47 PM

Samurai Samurai is offline
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Default Re: New Patch Info Thread

Rats. I liked this. I thought it was a *feature* -- not a bug.

17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.
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  #2  
Old February 21st, 2001, 02:45 AM

KiloOhm KiloOhm is offline
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Default Re: New Patch Info Thread

Does this mean that you can't invade an enemy planet anymore???

quote:
Originally posted by Commander G2:
I like this one: 6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).

This will eliminate that mass frenzy in Multiplayer games to trade colonization technology.

[This message has been edited by Commander G2 (edited 20 February 2001).]





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  #3  
Old February 20th, 2001, 03:03 PM

Dime Greenback Dime Greenback is offline
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Default Re: New Patch Info Thread

quote:
Originally posted by Samurai:
Rats. I liked this. I thought it was a *feature* -- not a bug.

17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.



Yes, I also considered it a feature. Also you can probably still upgrade prototypes in construction, it is just a bit more hassle involved. Just change all production queues to another design, edit the prototype, and change the queues back. So where's the sense in 'fixing' that? (Of course I assume here that changing the object being built is still possible like it used to be.)
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  #4  
Old February 20th, 2001, 03:24 PM

Spyder Spyder is offline
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Default Re: New Patch Info Thread

I have just (nearly) finished my first full game and I have some observations involving the interface that fit here:

1) When I go down the Event List at the beginning of the turn to find out what's going on so that I can respond to different triggers, I will highlight a selection (say, Atmosphere Converted) and then hit the Goto button. This works great, but, when I return to the Event List, not only do I have to scroll all the way back down to the event I went to to continue looking at the remainder of the list, I have to REMEMBER which event it was to which I went (God, I mangled that sentence ).

Please do one of two things, or both if it pleases you A) Leave my Last selection highlighted. B) Leave the list pointer where it was Last viewed and give us a top/bottom button so that when I open the list, I'll be where I was.

2) When I am looking at my build list, If I am at the bottom and I click to delete that item, the list automatcally jumps back to the top...this causes me to delete the wrong stuff when I am trying to delete multiple items. If you can, please have the list stay where it is when I click on an item.

Paul E. Mason
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  #5  
Old February 20th, 2001, 04:19 PM

God Emperor God Emperor is offline
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Default Re: New Patch Info Thread

Hmmm, have to agree with Samurai on 17. I liked to be able to edit prototypes.

Also, has the research queue problem (AI always having 4 items in queue) been fixed, or the cause identified?
Tampa_gamer said that he had not encountered it on his Darloks but I havent been able to reproduce his finding in any of my games.

Am interested in any feedback on this issue.
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God Emperor
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  #6  
Old February 20th, 2001, 06:11 PM
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raynor raynor is offline
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Default Re: New Patch Info Thread

Have you also noticed what a pain it is to add ships to a fleet? You click on one to move it over. Then, it resets you to the top of the list. So, you scroll down a couple of screens, and add the ship. Bam! Back at the top of the list. Because of this extremely annoying user interface BUG! (You can't call it anything else!), I usually just add ALL my ships to the fleet and then subtract off the bases and stuff I don't want.
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Old February 20th, 2001, 09:07 PM
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dmm dmm is offline
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Default Re: New Patch Info Thread

quote:
6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).[/b]


This doesn't sound like it will do what (some) people really want, which is to prevent rock-dwelling species from colonizing non-rock planets (and similar colonizations that some gamers considered unrealistic).

From what I've read, everyone still wants to be able somehow to obtain populations that can colonize other planet types.

So, unless this option is being explained incorrectly, it won't get used much and gamers will still have to use house rules and the honor system. Unfortunately, that won't work with the AI.
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