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  #1  
Old February 21st, 2001, 04:09 AM

Husky65 Husky65 is offline
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Default Re: RFC: Thoughts on New Features

I'd like to see an ability to designate a fleet as a destination (waypoint) for ships.

If the fleet moves the waypoint moves with them, it would make sending reinforcements to a fleet a lot simpler.

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  #2  
Old February 21st, 2001, 06:40 PM

CheshireKatt CheshireKatt is offline
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Default Re: RFC: Thoughts on New Features

I like Taqwus' idea better -- just a batch of portraits (maybe, 6 like Moo2, or more) per ship or unit type, rather than tying them to the design type. I make up new designs too, typically so I don't forget that some designs don't have guns.

Also -- I never thought of having a Fleet be a waypoint, but now that it's been mentioned, I REALLY want that feature. That would be SO convenient.

--Chesh

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  #3  
Old February 26th, 2001, 02:18 AM

Trancejeremy Trancejeremy is offline
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Default Re: RFC: Thoughts on New Features

What I'd like to see is pretty simple to implement:

Basically, I'd like each ship to have a different name picked from a file when it's created, not just the classname plus a 3 digit number.

Perhaps a text file with the same name as the class name (or hull size).

If it's there, anyway. If not, just use the numbering system.

Basically, it's a bit useless, but it does give them more personality...
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  #4  
Old February 26th, 2001, 05:48 AM
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Spoo Spoo is offline
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Default Re: RFC: Thoughts on New Features

You can rename individual ships with the "name" button.

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #5  
Old February 26th, 2001, 03:18 PM

Spyder Spyder is offline
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Default Re: RFC: Thoughts on New Features

I would like to see ships on a long trip, automatically resupply (if a resupply point is near) when they start getting low.
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