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July 4th, 2003, 02:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Modders\' opinions
The B5 mod wanted to use the organic armor style regeneration ability to create damage control teams, but the ability dosen't work right for the purpose in v1.49.
In Gold, you could create such a crew component, and give it, say 10 OA regen points.
Any component they are capable of repairing in battle; small guns, electronics, lisfesupport, crew quarters, etc, would be given 1 point of AO regen.
With the leaky armor system, ships will take much smaller amounts of internal damage, but will take it right from the first hit.
This means the ships will survive hull damage much more often than in unmodded SE4, and give the repair crews time to work.
(In unmodded SE4, most often a couple ships will vaporize one opponent instantly, but the B5 leaky armor system avoids that except in cases of really large fleet combat)
Repair priorities are implicit in the ship's design: components will be fixed from left to right where possible.
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July 4th, 2003, 04:27 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Modders\' opinions
Quote:
Originally posted by Suicide Junkie:
Any component they are capable of repairing in battle; small guns, electronics, lisfesupport, crew quarters, etc, would be given 1 point of AO regen.
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Or give the 0 points of AO, that way they do nothing on their own.
Though they may, or may not, become fully repaired after battle even if the ship did not have your Engineer's Quarters, even with an AO of only 0.
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July 4th, 2003, 04:31 PM
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Shrapnel Fanatic
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Re: Modders\' opinions
Last I checked, components with an OA ability of zero were ignored, and never regenerated.
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July 4th, 2003, 05:45 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Modders\' opinions
Quote:
Originally posted by Suicide Junkie:
Last I checked, components with an OA ability of zero were ignored, and never regenerated.
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Even if a Component with a >0 OA ability was present?
[edit: < or >, big difference.]
[ July 04, 2003, 17:47: Message edited by: Loser ]
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July 4th, 2003, 08:48 PM
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Shrapnel Fanatic
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Re: Modders\' opinions
All components have Armor Regeneration of 0. You have to set the level higher than 0 for any abilities to be gained from it.
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July 6th, 2003, 01:58 AM
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Private
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Join Date: May 2003
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Re: Modders\' opinions
I was thinking about using armor regeneration on medical quarters so that they heal other crew, or on general crew quarters to store excess staff to be assigned when casualties occur. I don't really want to use it for engineers, as components that are destroyed are just that... Destroyed, damaged behond repair (one of the reasons I abandoned the repair ability for them.)
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