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July 7th, 2003, 09:57 PM
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Colonel
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Re: FQM Poll: Quadrant Choices
1. I think Ice gets the rough side, but it might just seem that way. I've seen the discussions, and the math, and I've never played Ice.
2. I like Huge Dense Clusters
3. I just like the Clusters, nice pinch points and things.
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July 7th, 2003, 10:18 PM
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Brigadier General
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Re: FQM Poll: Quadrant Choices
Cluster's rock! I love them. It's great to play a game with equal ammounts of races per clusters. And if you designate starting points it starts off pretty equal for all races. Or as equal as you can get with a generated map without spending ages on it!
Oh BTW, thank you Fyron for creating this mod, it's made my SEIV games much more interesting and less repetitive
[ July 07, 2003, 21:21: Message edited by: Raging Deadstar ]
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July 7th, 2003, 11:00 PM
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BANNED USER
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Re: FQM Poll: Quadrant Choices
The one I use for solo play is the
Dence Paradice I moded to make a Threaded Spiral.
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July 7th, 2003, 11:29 PM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Choices
That is a nice distribution of votes on question 1. 2 votes for the Last option would make it perfectly symmetrical.  Not that 2 votes for that one would be good, but it would look nice.
Quote:
(1) Do you think the mix of planets and atmospheres gives equal opportunity to any planet type and atmosphere.
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I can answer that right now. They do not. I forget exactly who has the advantage, but I think that Ice planets get a slightly smaller percentage of facility space than they do in unmodded SE4. The atmospheres are no longer quite balanced, but they are close. This is a result of disproportional numbers of new planet images from the Image Mod. I added nearly all of the images from there, and they seem biased towards certain types of planets. 
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July 8th, 2003, 12:03 AM
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Lieutenant Colonel
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Re: FQM Poll: Quadrant Choices
I'd like to see a quad that came with few warp points. Something like 2 or three per system.
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July 8th, 2003, 01:53 AM
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Shrapnel Fanatic
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Re: FQM Poll: Quadrant Choices
You can get that effect by using these settings on any quadrant:
code:
Max Warp Points per Sys := 3
Min Angle Between WP := 60
Adding a 3rd set of quadrants that are WP-lite would be IMO kind of excessive...
[ July 08, 2003, 01:18: Message edited by: Imperator Fyron ]
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July 8th, 2003, 02:39 AM
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Lieutenant Colonel
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Re: FQM Poll: Quadrant Choices
Quote:
Originally posted by Imperator Fyron:
You can get that effect by using these settings on any quadrant:
code:
Max Warp Points per Sys := 3
Min Angle Between WP := 60
Adding a 3rd set of quadrants that are WP-lite would be IMO kind of excessive...
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I know that, but I was looking for an easy one step method 
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