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July 8th, 2003, 07:22 PM
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Colonel
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Re: Fighters vs Mines Question
drones, it makes complete sense to me to use those projectiles to set off mines - after all thats how you do it without proper minesweepers.
As for fighters doing damage to planets, they actually do, and they're good at it. I once tried this interesting setting in SP against the AI, i gave all my battlecruisers or battleships (dont remember) a fighter bay or two and loaded them with fighters with small napalm bombs... they're good at it! if there are no targets, they just stay out of combat... if there are... woe to the planet!  they pump out some neat damage with those - 90 damage per shot, ROF of two. is it a problem to have 50 fighters flying around? 
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July 8th, 2003, 08:53 PM
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Shrapnel Fanatic
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Re: Fighters vs Mines Question
Quote:
I am in the middle of doing a turn in a complex PBW game and am unable to test the above.
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You can always open a second copy of SE4.
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The drone warhead component and the colonization component have lots of hit points. An early Version of SE4 had the mine explosive warhead do so little damage, with no partial damage stored ... therefore, one drone, or one colony ship, resulted complete sweeping of a 200 unit minefield.
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The amount of damage done by the warheads was never changed. It was the low level warheads that were exploitable because they do not do enough damage individually to destroy a colony module, SY, strong drones, etc. The only change was that the mine damage is now stored and stacks if no comps are destroyed by a warhead. 
[ July 08, 2003, 19:56: Message edited by: Imperator Fyron ]
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July 8th, 2003, 11:48 PM
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General
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Re: Fighters vs Mines Question
I might have initially thought, when I was newer to a game, that fighters could "soak" up mines thinking that one mine would be used up to destroy one fighter. But these days, I guess fighters are considered a stack and therefore, there would be no "soaking" of mines.
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July 9th, 2003, 03:43 PM
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Major
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Re: Fighters vs Mines Question
Slynky, my guess is you are right, although I haven't tested it.
I would think the effect is the same as shooting at a stack of sats...where more than one sat can be destroyed with a shot, more than one fighter can be destroyed by a mine.
[ July 09, 2003, 14:47: Message edited by: tbontob ]
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July 9th, 2003, 05:19 PM
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Brigadier General
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Re: Fighters vs Mines Question
If you are not talking about mines on the other side of a warp point, you *could* launch fighters in Groups of 1 (cumbersome at best in simultaneous games) as mine fodder. This way each fighter would take out a mine. In simultaneous games you would have to transfer fighters around to have only 1 fighter in the launching ship/base/planet each turn since even 1 Fighter Bay I will launch 4 fighters per game turn. I personally think this is too much trouble for my taste, though.
Slick.
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July 10th, 2003, 05:56 PM
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Captain
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Re: Fighters vs Mines Question
You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
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July 10th, 2003, 06:17 PM
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Brigadier General
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Re: Fighters vs Mines Question
Quote:
Originally posted by Erax:
You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
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Is there a way to break up a fighter stack in simultaneous games? I need to learn how to do this.
Slick.
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