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Old July 8th, 2003, 08:53 PM
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Default Re: Fighters vs Mines Question

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I am in the middle of doing a turn in a complex PBW game and am unable to test the above.
You can always open a second copy of SE4.

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The drone warhead component and the colonization component have lots of hit points. An early Version of SE4 had the mine explosive warhead do so little damage, with no partial damage stored ... therefore, one drone, or one colony ship, resulted complete sweeping of a 200 unit minefield.
The amount of damage done by the warheads was never changed. It was the low level warheads that were exploitable because they do not do enough damage individually to destroy a colony module, SY, strong drones, etc. The only change was that the mine damage is now stored and stacks if no comps are destroyed by a warhead.

[ July 08, 2003, 19:56: Message edited by: Imperator Fyron ]
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Old July 8th, 2003, 11:48 PM
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Default Re: Fighters vs Mines Question

I might have initially thought, when I was newer to a game, that fighters could "soak" up mines thinking that one mine would be used up to destroy one fighter. But these days, I guess fighters are considered a stack and therefore, there would be no "soaking" of mines.
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Old July 9th, 2003, 03:43 PM
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Default Re: Fighters vs Mines Question

Slynky, my guess is you are right, although I haven't tested it.

I would think the effect is the same as shooting at a stack of sats...where more than one sat can be destroyed with a shot, more than one fighter can be destroyed by a mine.

[ July 09, 2003, 14:47: Message edited by: tbontob ]
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Old July 9th, 2003, 05:19 PM
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Default Re: Fighters vs Mines Question

If you are not talking about mines on the other side of a warp point, you *could* launch fighters in Groups of 1 (cumbersome at best in simultaneous games) as mine fodder. This way each fighter would take out a mine. In simultaneous games you would have to transfer fighters around to have only 1 fighter in the launching ship/base/planet each turn since even 1 Fighter Bay I will launch 4 fighters per game turn. I personally think this is too much trouble for my taste, though.

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Old July 10th, 2003, 05:56 PM
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Default Re: Fighters vs Mines Question

You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
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Old July 10th, 2003, 06:17 PM
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Default Re: Fighters vs Mines Question

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Originally posted by Erax:
You can launch a stack of fighters, move them one at a time to separate sectors, then have them all head towards the minefield. In simultaneous games, they should arrive separately and trigger one mine each. You can do this if you really want to but yes, it is a lot of trouble.
Is there a way to break up a fighter stack in simultaneous games? I need to learn how to do this.

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Old July 10th, 2003, 09:57 PM
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Default Re: Fighters vs Mines Question

I think the only way is to launch from different sectors or on different turns. All fighters launched from the same sector where there are already fighters, or other launches in the same turn, will form one stack.

You need to launch each group in its own sector each turn to get multiple stacks.

So if you have a big fighter stack, have several carriers load from it, and then have them move to different system sectors and launch them. The launch capacity, and number of fighters aboard, a carrier, will determine the size of the group it launches.

Pretty limited and silly, but that's how it works.

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[ July 10, 2003, 20:58: Message edited by: PvK ]
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