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Old July 15th, 2003, 06:09 AM
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Default Re: Mining mounts and making resources different

Quote:
Originally posted by Loser:
quote:
Originally posted by civ2buf:
If we could have build costs different from maintenance costs, I could make organics primarily a maintenance cost, but we can't.
Actually you can but, well, this is going to be complicated.
  1. Space Yards build hollow husks of ships and put them in orbit
  2. Retrofit allows conVersions of Minerally expensive hulls to Organically expensive Working Ships.
Now Ships cost Minerals to build and Organics to maintain. Note that this will not work for Units.

This shouldn't be a problem for units because:
1. Units don't take maintainence to begin with
2. Planets can inherently build with 2000 organics. More if you mod it.

I agree that rads should be solar generated. Not too sure about organics, though. They depend greatly on the fertility of the land, and are therefore subject to it's organic value. What if you give them both solar generation and normal? Will the planet value affect it then, or, at least, the amount generated normally?
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