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July 16th, 2003, 01:54 AM
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Lieutenant General
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Re: capturing planets question
Quote:
Originally posted by General Woundwort:
quote: Originally posted by mottlee:
This will work only if you run the combat and not do an auto turn or the computer will glass it still
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Check my SEIV code. I'm a micromanager. I don't let the AI do anything because it does dumb things like glass planets I want to capture. Even in solo play, simultaneous turns add an extra layer of complexity. It is just too easy to outsmart tactical AI. But even a simple task of intersepting enemy fleet in simul. turns game can occasionly superseed Napoleon' tactic on Austerlitz !!
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July 16th, 2003, 02:35 PM
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Captain
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Re: capturing planets question
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 16th, 2003, 02:48 PM
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Colonel
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Re: capturing planets question
Quote:
Originally posted by Erax:
you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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WHOA!
That's a heck of a thing.
Now if I could just set the strategy for all planets to Drop Troops I could have this sort of thing take place in Strategic quite automatically.
[ July 16, 2003, 13:50: Message edited by: Loser ]
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July 16th, 2003, 02:56 PM
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National Security Advisor
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Re: capturing planets question
Yes, that would be neat. Unfortunatly you cannot set strategies for planets, only ships and units.
Geoshmo
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July 16th, 2003, 05:38 PM
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Brigadier General
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Re: capturing planets question
Quote:
Originally posted by Erax:
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
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*photographed using the rules of evidence and added to the list of things for the next revision to the Newbie FAQ*
Great tidbit!
Slick.
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Slick.
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July 16th, 2003, 09:22 PM
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Captain
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Re: capturing planets question
You mean it wasn't in the FAQ ? Yay, I'm getting my name in the FAQ credits !! But remember, it only works when 'the stars are right' and the planets are adjacent in the tactical map.
I'm not sure how I'm going to explain it away when / if my Stormtroopers pull this little trick off in my story thread game.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 16th, 2003, 09:44 PM
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Shrapnel Fanatic
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Re: capturing planets question
That sounds like a rather gamey exploit to me. How does a newly conquered planet have the capability of launching troops off into space and then dropping them down on another planet? The troops are needed for riot control and such, and to keep the new planet secured.
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