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February 22nd, 2001, 12:57 AM
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Captain
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Join Date: Sep 2000
Location: USA
Posts: 806
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Re: No Maintainence a Feature?!?!
Wow, hadn't noticed that before, JLXC! I'll have to use it against my kids.
(I'm REALLY bad.)
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Give me a scenario editor, or give me death! Pretty please???
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February 22nd, 2001, 02:26 AM
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Private
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Join Date: Jan 2001
Location: Sonora, CA, USA
Posts: 28
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Re: No Maintainence a Feature?!?!
Wait a sec? You folks really think that I should have to mod it? What about MM? Don't you think this is an error and not a feature? 2000 racial points and I can still do this and flood the galaxy. A few - here and you can have this (what I thought was obvious) error and wreak untold havok in just a few turns.
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I'm an Idiot? Well if that's not the kettle smelling the pot's back!
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I'm an Idiot? Well if that's not the kettle smelling the pot's back!
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February 22nd, 2001, 02:37 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: No Maintainence a Feature?!?!
quote: Originally posted by JLXC:
Wait a sec? You folks really think that I should have to mod it? What about MM? Don't you think this is an error and not a feature? 2000 racial points and I can still do this and flood the galaxy. A few - here and you can have this (what I thought was obvious) error and wreak untold havok in just a few turns.
hardly, first you have to have the resources to build all the stuff, and the tech to build decent stuff. you will most likely have neither since you blew all your racial points on zero maintnance, so you wont have very fast research, you wont have a high resource production, you wont have a high shipyard bonus, and you will probably suck in combat.
the big limiter to the flood-the-galaxy abilitiy (if you started in a low-population large galaxy where you had time to build up in the first place) is the recently fixed ship / unit limits. so no, i dont really think this is a bug. its actually kinda neat that you can choose to sacrifice everything else and not pay maintnance.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 22nd, 2001, 03:06 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
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Re: No Maintainence a Feature?!?!
I pretty much agree with Puke. That being said, I think the default culture modifiers should probably be tweaked a little for the merchants and engineers. When maintenance was changed, those two cultures weren't and have a significantly higher benefit than they originally did. (not monsterous or anything, just significant  )
I also wish they'd fix the worker culture. It's still not adding in the 5% production bonus.
[This message has been edited by Drake (edited 22 February 2001).]
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February 22nd, 2001, 03:13 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: No Maintainence a Feature?!?!
quote: Originally posted by Drake:
I also wish they'd fix the worker culture. It's still not adding in the 5% production bonus. 
gawd darn it, and i keep choosing that culture type too.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 22nd, 2001, 03:16 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: No Maintainence a Feature?!?!
quote: Originally posted by Drake:
I also wish they'd fix the worker culture. It's still not adding in the 5% production bonus. 
You guys could report this MM yourselves. It is quite possible that nobody else did (not many people use worker culture).
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February 22nd, 2001, 05:26 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: No Maintainence a Feature?!?!
I wish they had changed a lot of the cultures. To many of them give you positive modifiers without any negatives. They make those choices easy to take.
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