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February 23rd, 2001, 06:06 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
Posts: 95
Thanks: 0
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Re: Does the 1.50 Mod work with the 1.27b patch?
I started a new game with Darlok, Sergetti and some others defined as human players, later on I played myself one of the races and turned the other humans to computer control with all AI on. Works fine, no RCE's.
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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February 23rd, 2001, 06:22 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Does the 1.50 Mod work with the 1.27b patch?
Interesting... I'll have to check later tonight. It's just that the problem vanished when I moved all the custom shipsets out and suddenly reappeared when I loaded the Darloks in. (I was putting each race in one at a time, then removing it and replacing with another..)
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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February 23rd, 2001, 06:26 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
Posts: 213
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Re: Does the 1.50 Mod work with the 1.27b patch?
Started a new game w/the 1.27 patch after having to reinstall SE4. Had previously loaded the Mod pack w/the 4 new races (darlock, EA, sergetti, & xiati?)... after reinstall, they were still there so added em as existing empires (5000 point level) and let the computer pick a high level of new players (no nuetrals)...
Game started fine (also reset the max systems to 250), map was a cluster, all Warp points not connected setting, and have had no problems so far - 60 turns into the game so far.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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February 24th, 2001, 01:20 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: Does the 1.50 Mod work with the 1.27b patch?
I will look into it this weekend (another 13+ day here at work) anyway, we are trying to put out a very quick update of the AI Mod Pack early next week for everyone.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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February 24th, 2001, 01:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Does the 1.50 Mod work with the 1.27b patch?
Been using them withoutRCE's too.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 24th, 2001, 02:12 AM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
Posts: 95
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Re: Does the 1.50 Mod work with the 1.27b patch?
AND another game started. I'm testing some new races as well as the Narn Beta. Now in turn 98, still looks good. All races of you combined modders are included. I will go up to turn 200 and report to Mephisto
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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February 24th, 2001, 02:15 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
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Re: Does the 1.50 Mod work with the 1.27b patch?
I have both continued an existing game and started a new one (aboout turn 50-60 there) and so far nothing unusual to report.
I have MOD pack 1.50 plus God Emperor and SunDevil's MODs loaded.
Plus 1.27.
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