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July 24th, 2003, 11:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Stock Balance Mod
Geo, that is EXACTLY how PPBs worked in SE3, and they worked beautifully there IMO. They should not be a mainline weapon, they should be a support type weapon, only useful in some situations. As it is now, they are so powerful that they become main line weapons, with really no decisions to make at all. Increasing choices to be made is ALWAYS a good idea (except when you increase from 30 to 40 choices or something ludicrous, ofc  ).
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July 24th, 2003, 11:13 PM
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First Lieutenant
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Location: California
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by geoschmo:
The only redeeming quality of this idea is that it so neuters the PPB that people will stop using it. Over time this will translate into more players using shields and stopping with the high end normal shields. The sneaky player inside me sees this as an opportunity to pull a switch on someone at a crucial moment in a game and catch their heavily normally shielded fleet with their pants down.
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What you just described is EXACTLY why I think the PPB should be a niche weapon, and not a mainline weapon...
edit: Hey, look, my rating just dropped! Did I offend somebody?
[ July 24, 2003, 22:16: Message edited by: spoon ]
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July 24th, 2003, 11:22 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Spoon, that was exactly the point of my suggestion (as per my previous post  ). 
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July 24th, 2003, 11:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE4 Stock Balance Mod
I'll definitely start an SE3 mod later on.
However, minor changes only here people!
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July 24th, 2003, 11:45 PM
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Sergeant
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Re: SE4 Stock Balance Mod
I am reading through this thread and I get the sense that mostly weapons are out of balance. I have to disagree.
What main features make the game unbalanced?
Are there any setup that favor one stratgy over another?
(KOTH everyone wants max ATTACK and DEFENSE)
Are you aiming to make everything balanced at every point in the Game? at this point I can see
1 Talisman toned down
2 the Planet shields helped
3 Point defense toned down
4 Sensors changed
Why would you mess with the weapons?
Has any one gotten into a long game?
And has anyone used All the tech you can research?
I really get the feeling that this thread is getting wrapped around the Weapons axial.
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July 24th, 2003, 11:50 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
That is because the weapons system has a lot of major holes in it... only APBs (out of non-racial weapons) are very effective in large games. There, efficiency is king. APBs get the most bang for the buck and the most bang for the size, and so win out in pretty much all situations (except some rare WP defense situations, but then, those defender ships suck in other locations).
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July 25th, 2003, 12:21 AM
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Captain
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Re: SE4 Stock Balance Mod
Yes Fyron, the organization of the components in Adamant mod is done well. Devnullmod has also nice arrangement and more stock SE4 components (easier to copy  )
One thing which also should be changed is supply amount that supply storages can store. At the beginning of the game it's ridiculous that you can squeeze an engine and 500 supply to 10kT but it requires 20kT to store nothing but 500 supply. And even if you have supply storage III engines can still store the same amount of supply per kT.
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