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  #1  
Old July 25th, 2003, 12:57 PM
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Default Re: Is this gamey?

Quote:
Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
Well same thing. I think it is the purpose of the gift that bugs me.

MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once.
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Old July 26th, 2003, 01:22 AM
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Default Re: Is this gamey?

Quote:
Originally posted by DavidG:
quote:
Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
Well same thing. I think it is the purpose of the gift that bugs me.

MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once.

Yeah, everytime I hear one of these questions it seems someone says it should have been clearly stated in the game. Sheeesh! If we had to start setting up games with boilerplate conditions all the time, the next excuse would be, "Well,there was just so much 'small print', I didn't feel like reading all of it."

Personally speaking, it's one thing for someone to work within the rules and do something "gamey" (I don't care for it much but, hey, at least the rules and game permit it) but it's an entirely different thing when someone discovers a flaw in the game and uses it.

[ July 25, 2003, 12:23: Message edited by: Slynky ]
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Old July 26th, 2003, 01:32 AM

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Default Re: Is this gamey?

Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance

What are the other results?
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Old July 26th, 2003, 01:35 AM
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Default Re: Is this gamey?

Quote:
Originally posted by Gryphin:
Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance

What are the other results?
You forgot the BIG one. All those extra resources from the trade deals.
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Old July 25th, 2003, 02:05 PM

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Default Re: Is this gamey?

Quote:
Posted by DavidG
You forgot the BIG one. All those extra resources from the trade deals.
The sum of the parts is greater than the whole.
If the amount of resources generated by the gifted planet
Is less than the amount of trade resourses
The gift receiver gets
Then
The gifting empire receives an “unrealistic” benefit from gifting the planet.

I feel it should not be allowed. To balance things in this case it seems like the gift receiver should break ties or abandon the planet.

I would have to say it is gamey.

Disclamer:
I don’t PBW so some would say
1) I am not qualfyed to respond
2) I am unbiased
3) Both

[ July 25, 2003, 13:07: Message edited by: Gryphin ]
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Old July 25th, 2003, 02:29 PM
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Default Re: Is this gamey?

Quote:
Originally posted by DavidG:
quote:
Originally posted by Gryphin:
Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance

What are the other results?
You forgot the BIG one. All those extra resources from the trade deals.
Except that the only one getting any benefit from those trade deals is the player being gifted the planet. Their economy is so small that their trade partners won't even notice if they are gone. And while the income from trade will allow the refugee player to remain in the game, it won't really allow them to be a factor in the game. So on balance I think it's really a non issue.

The only tangible benefit worth mentioning really is the extra research queue. And that I believe is not that significant. By the time this shell game is likely to be attempted the game will ahve reached the point where an empire doing research soley with research points recieved in trade is going to slow the alliance down as much as help it.

The only time I would call it gamey is if the game has some sort of specific victory conditions having to do with that player being eliminated, like the Survivor tournament or the Paranoia game. Other then that it's really not a issue for me.

So the player is still alive in the game, they aren't a factor in the game anymore. Move on to bigger fish.

Geoschmo
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Old July 25th, 2003, 02:40 PM
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Default Re: Is this gamey?

Quote:
Originally posted by geoschmo:
quote:
Originally posted by DavidG:
quote:
Originally posted by Gryphin:
Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance

What are the other results?
You forgot the BIG one. All those extra resources from the trade deals.
Except that the only one getting any benefit from those trade deals is the player being gifted the planet. Their economy is so small that their trade partners won't even notice if they are gone. And while the income from trade will allow the refugee player to remain in the game, it won't really allow them to be a factor in the game. So on balance I think it's really a non issue.

Assuming the player is keeping all those resources for himself then you are quite correct. What if, however, he is gifting resources back to the player who gifted the planet?
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