Re: Is this gamey?
It's pretty telling that no one has yet mentioned the "subjugation" or "protectorate" treaty type features in this discussion.
Seems like those are interesting features which are underdeveloped to the point that no one ever considers using them, but instead use Surrender or the sort of procedure described here. If the features were better developed and enforced in the game mechanics, it could change a common and somewhat questionable situation into a more interesting one.
A trade limit feature is a good idea.
Gifting should have some more game program support for limits, too.
PvK
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