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Old July 26th, 2003, 02:26 AM
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Slick Slick is offline
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Default Re: Ship Design for Dummies, weapons, armor, shields, oh my!

The way I see it, I sure hope that there is no optimum shield:weaponor recipe, and I don't think there is unless you lock down exactly what opposition you are facing. Everything about SE4 is about action & reaction. Feint & counter, advantage & disadvantage, etc. If you see your opponent's designs and don't react, you will probably be overrun.

The other part of the question, mentioned by others, is how the ships are used. I make different designs for offense, defense, and support. These are further different on how or where they operate:

how near to resupply? --- determines how much supply, solar collectors and/or quantum reactor used.

solo or in fleet? --- determines amount of PD, supply, and to some extent, strategy assigned. Also is affected by stage of game since fleets are more common later in game.

suicide mission? --- different design from a ship that I plan to keep around.

expected foe: planet? fleet? each affects design.

desired result: enemy destroyed? enemy captured? enemy delayed? enemy blockaded?

Which way is the front moving? Am I advancing or retreating? What is the urgency of attack? How does my economy support my military and compare to the enemy economy? Am I ahead or behind on research or intel?

All of these things affect my designs to some extent.

Maybe I just worry about too many things and should go all weapons.

Slick.
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