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July 26th, 2003, 04:05 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Geo - with the exception of very early game armor is not a defense - its the backup of the shields. Meaning that if a shield IS breached, you dont lose components -- at least not instantly.
The point is that shields can survive partially - four armors will be 1 if hit by enough damage.
My opinion.
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July 28th, 2003, 09:16 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by Stone Mill:
Just a note on shields... your designs will be vulnerable to ship capture without them. (Especially an WP ambush). So even though they are bulky and inefficient, I include just one even on my early designs.
If I see that a player is not using shields... I try and take advantage of this... hello boarding parties!
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Yeah, what he said and what Master Belisarius said
"I like to include at least a shield to avoid boarding and help to avoid the Ionic Disperser's effects."
Try warping in and taking on a pack of fighters with no shields and no armor. All direct fire fighter weapons are weak, even the fighter PPB.
So even non phased shields have a purpose. Even if they use PPB and skip the shields, the shields will still protect against Ionic dispersers, Fighters, and Boarding Parties.
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July 28th, 2003, 10:52 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
One or two normal shield gen III's on a destroyer can be very decisive against enemies who have no shields, no PPB, and no shield depleters. Quite useful for early-game wars.
PvK
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July 28th, 2003, 10:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Yeah, I need to get around to testing shields. I expect them to be effective. Even armor was for destroyers and smaller. I hope that shields at least prove semi usefull for LC's and above beyond just anti-boarding. the greater size to damage ratio should make the difference.
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July 28th, 2003, 11:12 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by geoschmo:
... I hope that shields at least prove semi usefull for LC's and above beyond just anti-boarding. the greater size to damage ratio should make the difference.
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Please don't forget ID. It was no coincidence MM was finally forced to do something about that uberweapon !
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July 29th, 2003, 12:17 AM
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First Lieutenant
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Location: California
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by geoschmo:
But it just doesn't fit with what I see when I test it. I haven't tried shields yet, but at least for armor I see no point in using ANY once you get past LC's. The mounts make the weapons do just too much damage, even for Armor 3. That is unless you have a lot of armor, and then your ship is too weak to really hurt the other guy.
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One of the main reasons I use armor is because it is cheap, and a lot of my designs end up with armor III on them just for the sake of keeping cost within the build-time cutoff points.
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July 29th, 2003, 05:16 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Damaging Warp Points - up to 200kt damage, ignores shields, damage is applied to armor first.
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