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Old July 27th, 2003, 06:08 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by oleg:
Why not leave ships sizes as they are but get rid of ship mounts alltogether ? There would'd be much advantage to build bigger ships as it is now.
There are other reasons as stated. Cargo capacity, overhead, intentionally limiting what can go on the ship, ... You simply can't build a Frigate with all the goodies. That is what would make it interesting. It forces choices.

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Old July 27th, 2003, 06:14 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slick:
quote:
Originally posted by oleg:
Why not leave ships sizes as they are but get rid of ship mounts alltogether ? There would'd be much advantage to build bigger ships as it is now.
There are other reasons as stated. Cargo capacity, overhead, intentionally limiting what can go on the ship, ... You simply can't build a Frigate with all the goodies. That is what would make it interesting. It forces choices.

Slick.

True Then may be give smaller ships attack and defence bonuses ? Like in Proportions or AIC mods. It's got to be more difficult to hit smaller ships. It follows from basic physics and mathematics, I think.
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Old July 27th, 2003, 06:14 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slick:
One was the idea that the ratio of ship size to planet size seems too large. Indeed some ships can have more firepower and/or storage than small planets. I think this is unrealistic. Limiting the size of ships to Frigate would go a long way to correct this.
Planet cargo capacity can also be increased.

Quote:
Also, based on most sci-fi, planet defenses should be a more formidable. It should be very hard for a ship to glass a planet - even a tiny planet. Taking on a homeworld would take a huge number of ships and the better course of action might be to attack the economy instead of the large planets.
Oh, I agree, 110% -- though the economy in SE4 is untouchable, as it occurs behind the scenes.

Quote:
Also, having small ships would somewhat un-nerf minefields, and make defense bases more formidable as they should be. In the unmodded game a Battlecruiser is larger than a Space Station. Under this scheme, the smallest base should be larger than the largest ship.
Well, as you can see, that's not entirely true, but the largest base is around three times the size of the largest warship (and over double the size of a carrier, and nearly double the size of the largest noncombatant ship). Only one ship is bigger than the next-biggest base, and not by much at that ... not to mentionit's not a combat hull.

Quote:
Another idea was that there would be only 3 available ship sizes (on purpose): Escort, Frigate, and Colony Ship. Colony Ships would be used only as colonizers. That leaves only Escorts and Frigates (rarely used in the unmodded game) for everything else.
That's where your ideas and mine unavoidably part ways. 8)

Quote:
You would have to make many different configurations of Escorts and Frigates to accomplish all the functions of an empire. They could do all the essentials: attack ships, carriers, troop transports, mine layers, mine sweepers, etc. However, you couldn't build a spaceyard ship - the best you could do is a repair Frigate with very limited movement (2 engines, or 1 engine and 1 solar sail).
Actually, with 15kT to work with, at best you have a satt/minelayer. I would NEVER make a 150kT carrier (one launch bay, MAYBE two ... ? nosir ... gotta be at least 5, thanks!)

Quote:
Again, these ideas would make more of a challenge out of supply, repair, minesweeping, etc., which come all to easy with large ships. You would have to deal with being unable to put spaceyards and other large components on ships - you could use them only on bases if appropriate.
I consider a SYS to be an essential component of imperial expansion. especially where bases are so key for repair and defense, a big base or two sitting on a warp point provides more defense, when the targets are destroyers or smaller, than they do currently.

Quote:
Only having 2 real hulls for all ship designs would really create a creative duel against humans.
See, that, I don't see. You'd boil it down to one or two "best" designs, and then it'd be a race to see who could build more of them per turn.

Quote:
Also, the non-availability of mounts for Escorts and Frigates was intentional. Mounts would only work for WP's and bases to make up for their immobility.
Which IMO also limits creativity. Even given two shisp with identical shield/engine/etc, both using the same tonnage of the same direct-fire gun ... if one goes with an enhanced-targetting mount, whiel the other goes with a Gatling-style mount, both ships could play out very differently. Who's to say which one would win, without trying the two out?

Quote:
Because of the limited capacity of Frigates, planet capture would not be so easy anymore. It would also involve heavy losses, but the fruits of victory are great.
With only frigates for cargo transport, I'd never even TRY. Consider: it's now much more punishing to try and land troops on a defended planet (read: one with WPlatforms). If each ship then only had 40-60kT dedicated to cargo bays ... planet capture would be functionally impossible, IMO.

Well, we'll see what I can cook up (if anything).
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Old July 27th, 2003, 08:14 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

With larger hulls, it might have to be called "Knee-Biters" instead of "Ankle-Biters"

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Old July 27th, 2003, 03:14 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

So slick, are you gonna do this?

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Old July 27th, 2003, 06:24 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Well, here I come with my big mouth .

Just random thoughts.

I'm somewhat/curiously interested in Slick's suggestion for a game. I'd rather see it go up to a destroyer (mentioned below, I think) than hang at frigates. I'm just guessing but having frigates be your "dreadnaughts" might make a planet impregnable. Certainly, one with moderate cargo space for WPs. Throw in 100 mines and some space defenses and it becomes a real problem. Also, did I just miss it or have satellites been mentioned? Would fighters be allowed (you just can't build a carrier)?

The other discussion, which would seem to indicate a mod, is interesting, too. I rarely play mod games, though (hell, it took me years just to become a half-assed player with the standard game...I'd hate to think of my learning curve in a mod... ). Besides, Slick's game could start right away .

The mention of miniturization of components would seem to defeat the purpose of a game with small hulls. After all, if one can build a 5 or 600Kt ship with all the components (due to miniturization) that a dreadnaught can currently hold, doesn't the game really stay about the same?

Slick, what kind of racial points were you comptemplating?
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Old July 27th, 2003, 07:11 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
So slick, are you gonna do this?
Not sure what exactly you are asking. My original post mentioned that I didn't have time for another game right now so I won't be setting up a game. I just posted my idea in case anyone thought it might be interesting and/or wanted to expand on it.

Quote:
Slick, what kind of racial points were you comptemplating?
What I had in mind would be a game where all players were limited to small ship sizes. I think if it were a racial trait and other races had big ships, the small ship empire would be unwinnable.

If I were going to do this (I don't plan to in the near future), I think the easiest way would be to edit only vehicles.txt. Then play a test game to find if there are fatal flaws, tweak if necessary, then start a real game.

Sheez. I feel bad now. I just wanted to post an interesting idea I had. I sure wish I had more time to run with it. Either on the mod side or on the play side. Work and real life will be keeping me very busy well through the end of the year and possibly into next.

Pax, best of luck with any of your efforts. You may be right about planets being too hard to attack with Frigates. I guess playtesting will tell. I also agree that miniaturization (sp?) mounts will counteract the idea.

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