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Old July 28th, 2003, 12:34 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

File uploaded (sucker compressed to under 90KB, lol):

Small Ships mod, v 1.0a, Beta 1.

Feedback and such will be welcome.
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Old July 28th, 2003, 01:04 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Pax:
But then, you're down to three fighter bays, each one with not a WHOLE lot of cargo capacity in and of themselves. You can launch, what, twice? Three times? In Groups of three?

No thanks. Give me ~100kT more, so I can pile on two more launch bays, another cargo bay, and a second PDC ... and we're beginning to talk "Carrier" rather than "auxiliary Fi-Con" ...
That the point though Pax. If your enemy is only using frigates then that small number of fighters can make a significant difference. It's part of the whole package deal.

But your mod idea is cool too. I like them both.

Geoschmo

[ July 28, 2003, 00:05: Message edited by: geoschmo ]
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Old July 28th, 2003, 01:12 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

So why would the shields not interfere with the mental energy going out to create the telekinetic bLast? They could still block that, forcing the telekinetic bLast to begin just outside of the shield layer.
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Old July 28th, 2003, 01:19 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Imperator Fyron:
So why would the shields not interfere with the mental energy going out to create the telekinetic bLast? They could still block that, forcing the telekinetic bLast to begin just outside of the shield layer.
Maybe you are not seeing this part:

"[...] does not cross the intervening space [...]"

I don't think any mental energy goes from Point A (the projector) to Point B (the target ship), at all. Therefor a shield between A and B is of no use, and has no effect.

That is how I envision telekinesis working -- and therefor that is how it will work in the SmallShips mod. So far, as a preliminary balance, I've cut the damage of the weapon in half (making it always inferior to the PPB, except against phased shields).

Considering the increase in relative armor hp/kt, it's not a be-all end-all weapon. Against Crystalline races, you want shields (and armor-skipping weapons); against Psychic races, you probably want armor (and MCs). I don't see why it's such a problem for you.
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Old July 28th, 2003, 01:23 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

One thing I forgot to mention: turns out SE4 is hard-coded NOT to allow an MC-like control component for fighters. 8P So the Drone Fighter Control is out.
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Old July 28th, 2003, 01:35 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Something has to travel between the projector and the target. It can't just magically leap there.
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Old July 28th, 2003, 01:43 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Pax:
One thing I forgot to mention: turns out SE4 is hard-coded NOT to allow an MC-like control component for fighters. 8P So the Drone Fighter Control is out.
I am pretty sure you can make a component for fighters that has the abilities of cockpit and lifesupport. But the AI will use two of them.

You can also have identical fighter hulls that do not require these components. Call it built in drone fighter control or something. But that might not be what you were wanting.

Geoschmo

[ July 28, 2003, 00:43: Message edited by: geoschmo ]
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