3 good starting planets
Score display:- set to allies
Racial points-2000 or 3000 makes racial tech less atractive.
Event frequency-none
Event severity-none
Allow Intelligence
Colonise everything in sight
No trading or gifting, or all allowed between team members
No treaties between teams. Make it a stand up fight between individual teams.
Turns should start out a litle faster I think, then slow as the turn work load grows.
I like the idea of no treaties between teams (or NA max).
We will have a vote about the other conditions.
No events? I should be voting for this since in the Last game I hosted I lost an entire system when the Star blew, but I'm a sucker for disasters.
Originally posted by Baron Grazic: Gecko - You willing to have Dinglehopper as a Partner?
He is a good player, but like me has mostly played non-gold.
Sounds like a fine idea to me.
__________________
Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
Originally posted by Baron Grazic:
[QB]Gecko - If you sign up now, I'll manually add Dinglehopper as your team mate.[QB]
Done.
__________________
Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling