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July 28th, 2003, 03:54 PM
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Colonel
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Join Date: Jan 2001
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Re: Quantum Reactor
There is even a easier solution that can be reversed quickly (even within a current game): go to the techarea.txt file and change there for the resupply tech the maximum level from 5 to 4. Then the quantum reactor cannot be researched. The AI will handle this situation without problem.
The increase of the cost would not be too much a problem for the economy with a medium or high AI bonus game, but the construction time would be increased and the AI would not take that into consideration.
The biggest problem for the AI would be a large increase of the quantum reactor size: the quantum reactor usually is one of the first misc abilities in the ship designs and the AI would follow this design instruction even if this would leave no space for other vital components of the ship. You would have to redesign all AI design files and that is a lot of work!!
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July 28th, 2003, 04:36 PM
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Private
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Join Date: Jul 2003
Location: Germany
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Re: Quantum Reactor
thanks to both of you!
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July 28th, 2003, 07:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Quantum Reactor
Q, keep in mind that AIs with a bonus get bonuses to construction rates too. 
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July 30th, 2003, 06:39 AM
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Colonel
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Join Date: Jan 2001
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Re: Quantum Reactor
Quote:
Originally posted by Imperator Fyron:
Q, keep in mind that AIs with a bonus get bonuses to construction rates too.
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Yes I know, but the bonus for construction is less than for production.
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July 30th, 2003, 08:43 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Quantum Reactor
Removing the QR will screw up some custom AI.
All of mine (Vikings, CueCappa, United Flora, all Devnull Mod AI) for certain and possibly others also.
The reason for this is that late game designs have the QR as 'must have ability' and if the component is not available, the ships won't be designed.
Rollo
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July 30th, 2003, 09:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Quantum Reactor
Quote:
Originally posted by Q:
quote: Originally posted by Imperator Fyron:
Q, keep in mind that AIs with a bonus get bonuses to construction rates too.
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Yes I know, but the bonus for construction is less than for production. So? What does that matter? It is still a big bonus, x1.5, x2, x3.
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