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Old July 28th, 2003, 09:47 PM

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Default Re: Psychology mods? Increasing the role of troops?

Well I'm taking my first step into a broader world. I'm going to attempt to mod this. I'm going to start with Psychotropic Drugs.

Question: Does "Combat To Hit Offense Plus" component stack with others? ie will Psychotropic Drugs stack with Combat Sensors?
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  #2  
Old July 28th, 2003, 09:52 PM
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Default Re: Psychology mods? Increasing the role of troops?

As long as it is a different family, yes. Two components in the same family do not stack. But, two components in different families will stack (with that ability).
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Old July 28th, 2003, 09:55 PM
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Default Re: Psychology mods? Increasing the role of troops?

It'll stack if it is a different family. The best value from each family is added to the best value from all of the other families.

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Old July 28th, 2003, 10:00 PM

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Default Re: Psychology mods? Increasing the role of troops?

Having seperate families doesn't work with facilities though?
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Old July 28th, 2003, 10:12 PM
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Default Re: Psychology mods? Increasing the role of troops?

It depends on the ability. Some abilities can stack, some can not.
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Old July 28th, 2003, 10:13 PM

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Default Re: Psychology mods? Increasing the role of troops?

Question: Supply amount used only works for weapons, correct? I couldn't have Psychotropic Drugs (which works like combat sensors) continually using supply, correct?

Jeesh, I have newfound respect for all you modders (not that I didn't before), this is pretty complicated.
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Old July 28th, 2003, 10:23 PM
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Default Re: Psychology mods? Increasing the role of troops?

Supply amount works for other things too, such as Engines, Cloaking, anything that has an order to use it, etc. Bonus to hit abilities never use supplies though.
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