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July 29th, 2003, 08:42 PM
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Corporal
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Re: Psychology mods? Increasing the role of troops?
Question: If sattelite's had fast, long range missiles would that counteract the disadvantages of putting them on a planet (ie they will probably end up on the wrong side)
What is the max speed you can put on a missile?
Loser, I think you forgot the answer to "Can a ship ram a planet?" in your post.
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July 29th, 2003, 09:10 PM
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National Security Advisor
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Re: Psychology mods? Increasing the role of troops?
"What is the max speed you can put on a missile?"
Unlimited, IIRC. Of course, even with unlimited speed it still won't move immediately, or for that matter go past its maximum range.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 29th, 2003, 09:12 PM
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Shrapnel Fanatic
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Re: Psychology mods? Increasing the role of troops?
Ships can ram planets.
Missiles can't move more than 255, certainly. 
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July 29th, 2003, 09:23 PM
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National Security Advisor
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Re: Psychology mods? Increasing the role of troops?
That would be, oh, the limit of the combat map?  Or another too high for this variable.
Considering that they'll only ever -fire- at 20, that's effectively unlimited.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 29th, 2003, 09:25 PM
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Shrapnel Fanatic
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Re: Psychology mods? Increasing the role of troops?
No, that is the max number of move points anything can have.
Give them a 21 range and they have no limit on how far they can travel.
[ July 29, 2003, 20:26: Message edited by: Imperator Fyron ]
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July 29th, 2003, 09:43 PM
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Corporal
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Re: Psychology mods? Increasing the role of troops?
Ok, thanks for the tips.
Any suggestions on how to create a balance between weapon platforms and normal weapons not being able to target them? I want them to still be able to defend the planet, but make be only one tool. I want layered defense of fighters, sats, mines, and weapon platforms. I see the attackers using dedicated anti-planet ships, fighter bombers, and assault troop landers.
I'd consider removing WP's entirely or making them only PD, but then the dedicated anti-planet ships can waltz in untouched (except for mines, defending fighters and sats, I guess). Would making all planetary assault weapons seekers work? This would add a new level to the Seeker/PD race, I suppose.
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July 29th, 2003, 09:48 PM
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National Security Advisor
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Re: Psychology mods? Increasing the role of troops?
Right, but they still won't fire except at range 20. Hmm. The "damage at range 21" thing..does that work if the -actual- range is shorter than 20? Like, say..
100 100 100 50 25 12 6 3 2 1 0 0 0 0 0 0 0 0 0 0 1
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- Digger
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