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July 29th, 2003, 05:48 PM
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General
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Location: UK
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Re: Help with balancing facility costs (Proportions remix)
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values of 1,2 and 3 for conditions improvement is very poor. It will take decades before you see a change from unpleasant to mild, etc.
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Those are the values I found in Proportions' data files for the nature shrine. I might tweak them though, there was talk on another thread about rebalancing them.
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Use "church", "monastery", "catheedral", etc. for names instead of "fate community" ?
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Well, I wasn't really thinking on that scale.To give an idea of the kind of scale I had in mind:
Shrine - a small temple with maybe a few priests/ whatever tending it. No real resource output or anything, but the religious effects are felt.
Commune - A monastery or convent, where dozens (hundreds?) of monks live together and devote themselves to worship. They may be at the centre of a town or village that has grown up to cater for pilgrims etc. Like religious orders here, they may do a little small scale farming and other handicrafts, hence the resource output. According to my facility values they appear to do some uranium minig as well.
The output of such a community might seem out of proportion when you look at the figures, but they would probably have an affect on the other communities around them.
Religious Community - Think Vatican. It is way beyond a simple church or cathedral, it is an entire city built around a religious faith. I mean technically the Vatican is country all of its own ( this makes interesting reading ) so in Proportions' terms I could even justify a religious cultural centre. However I think that's a little excessive, so a minor city will do me just fine.
Large religious community. As above, but bigger.
however I've taken your point on board and here are the names for the Death shrine facilities:
Death Shrine
Temple of Doom
Religious Community (Death)
Necropolis
More suggestions are welcome.
But anyway, what about the facility costs?
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July 29th, 2003, 06:11 PM
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Colonel
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Re: Help with balancing facility costs (Proportions remix)
Time Shrine
Temple of the Eon
Chantry of Eternity
City on the Edge of Time
[ July 29, 2003, 17:11: Message edited by: Loser ]
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July 29th, 2003, 06:15 PM
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Lieutenant General
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Re: Help with balancing facility costs (Proportions remix)
cost should correspond to the cost of default shrine+town or city, i think. May be 10-20% more
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 29th, 2003, 06:35 PM
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Colonel
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Re: Help with balancing facility costs (Proportions remix)
Nature Shrine
Sacred Glen
City of Natural Balance
Virility of Worlds
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July 29th, 2003, 08:22 PM
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Re: Help with balancing facility costs (Proportions remix)
Loser: Nice, very poetic. Thanks.
Oleg: Good point. The question is, should that be for the first in the facility retrofit series or the Last? If it's the first, then that is one horrendously expensive. If it's the Last, then there's a danger that it would be too easy to build at level 1 then upgrade to the highest without paying anywhere the actual price.
I guess playtesting is what I really need.
BTW, are time shrines supposed ot stack wth robotoid factories? How is that determined in the data files?
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July 30th, 2003, 11:58 AM
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Lieutenant General
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Re: Help with balancing facility costs (Proportions remix)
Quote:
Originally posted by dogscoff:
..BTW, are time shrines supposed ot stack wth robotoid factories? How is that determined in the data files?
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They don't stack. SE does not care about facility name or description - it operate on the level of abilities. Time shrine and Robotoid factory uses the same ability for production boost - hence only the highest is used.
[ July 30, 2003, 10:59: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 31st, 2003, 01:36 AM
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Re: Help with balancing facility costs (Proportions remix)
You are quite welcome, DS. If you have any other naming needs I'd be happy to give it a shot. Perhaps when I get my own mod to the point where it could use help I can bother you for some small bits of advice?
In the mean time, check out the names that Fyron and I came up with for his mod.
I like Fyron's Fate Shrines just fine, but here are a few more suggestions.
Shrine to Probability
Shrine to Speculation
Temple of Fortune
Citadel of Karmic Balance
City of Acceptance and Anticipation
Wheel of Dharma
A couple of those are a little culture-specific, but they fit the Fate Shrine concept so well I had to include them.
[ July 30, 2003, 12:41: Message edited by: Loser ]
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