|
|
|
 |

September 22nd, 2003, 11:02 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contracting Component/Facility Artists
Images are great Trooper 
|

September 23rd, 2003, 12:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Contracting Component/Facility Artists
Very nice.  I assume you will be submitting these to the image mod?
Want to make some "spartan" and "luxurious" crew quarters? Perhaps some crew quarters that look like they would be in a wooden sailing ship as well?
[ September 22, 2003, 23:19: Message edited by: Imperator Fyron ]
|

September 23rd, 2003, 02:46 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Contracting Component/Facility Artists
Hmm, I thought you were getting rid of the SS/BP distinction for the Neutron BLasters... and couldn't the Recyclotron use its MOO2 pic which is in the Imagemod?
AST is Advanced Storage Techniques, BTW; Fyron changed it from "more planetary storage" to "better Versions of all cargo carrying components" 
__________________
The Ed draws near! What dost thou deaux?
|

September 23rd, 2003, 09:31 AM
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contracting Component/Facility Artists
>Want to make some "spartan" and "luxurious" crew quarters?
Yes, that was the idea. You've posted a message somewhere long ago in which you told that you were looking for these components (or perhaps it was SJ, I can't remember)
By the way what are Growth Chamber, wooden armor and golgi complex ? Does the facilities that are written as (ruins) must be drawn as ruined buildings ?
|

September 23rd, 2003, 10:44 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Contracting Component/Facility Artists
Quote:
Hmm, I thought you were getting rid of the SS/BP distinction for the Neutron BLasters...
|
This was posted before I did that.
Quote:
AST is Advanced Storage Techniques, BTW; Fyron changed it from "more planetary storage" to "better Versions of all cargo carrying components"
|
I replaced the old AST with Subterranean Race. AST affects "cargo" facilities as well.
Growth Chamber is the Organic Race SY component/facility.
Wooden Armor is the first armor available to Magic races.
Golgi Complex is the Organic cargo storing facility. They use Golgi Bodies (or something... I forget) for their cargo bays.
Quote:
Does the facilities that are written as (ruins) must be drawn as ruined buildings ?
|
The idea is that the colonists find the device on a planet, then have to do research to use them. So, the actual facility picture is more what the empire builds after learning to use the devices.
[ September 23, 2003, 21:49: Message edited by: Imperator Fyron ]
|

September 29th, 2003, 09:41 AM
|
 |
Major
|
|
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contracting Component/Facility Artists
hmmmmmmmmmmmm......................
Images, you say!
A complete list! Interesting!
mlmbd
|

September 29th, 2003, 11:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Contracting Component/Facility Artists
So is this an offer to make me some images? 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|