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				August 3rd, 2003, 08:05 AM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 
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				August 3rd, 2003, 07:41 PM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 Those 25 destroyers cost a lot more to maintain than one Battleship though. |  
	
		
	
	
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				August 3rd, 2003, 11:36 PM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 I did think about it some more, and the squared vs. square root does seem a bit excessive, so now the build costs only follow a 1.5 power progression - in the end, that means a starbase costs about 1/4 of what it did in previous Versions of the mod. Happy now Taera?   
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				August 4th, 2003, 10:45 AM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
    sure      i might even play it... how smart is the AI for it?
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				August 4th, 2003, 03:54 PM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 That sounds great Ed.  I don't think you should mess with the mothballing cost.  The way it works now reaches that level of 'realism' that you were going after and I don't think the mothballed Armada of LC is going to break it. |  
	
		
	
	
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				August 4th, 2003, 04:24 PM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 
	With no testing to back it up I would guess the AI would do allright. They might get tied up building some expensive ship designs, but the lower per Kt maintenance should help them out long term. The biggest effect will be they won't be able to react to changing situations in the game, but they don't really do that anyway.Quote: 
	
		| Originally posted by Taera: 
  sure  i might even play it... how smart is the AI for it? |  
 Maybe move the space yards up in the AI research que to help clear up those long wait times for the ships being built.
 
 Geoschmo
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				August 4th, 2003, 04:32 PM
			
			
			
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				 Re: New Mod - "Economies of Scale" 
 
	I didn't make any AI files because I don't care for that sort of thing; the stock AI's probably wouldn't work all that well as they tend to build only the largest ship size they've researched.Quote: 
	
		| Originally posted by Taera: 
  sure  i might even play it... how smart is the AI for it? |  
 We could start a PBEM game, or a PBW game if PBW comes back Online soon...
 
 
 
	So you think I should set the unmothball cost back down to 20%? I don't know, I was really thinking of a mothballed armada of ES... mothballing such a small ship really takes away the whole balance since you get the huge fleets (albeit not for long) without having to pay maintenance on them!Quote: 
	
		| Originally posted by Loser: That sounds great Ed. I don't think you should mess with the mothballing cost. The way it works now reaches that level of 'realism' that you were going after and I don't think the mothballed Armada of LC is going to break it.
 
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