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  #1  
Old August 4th, 2003, 03:53 AM

Baron Grazic Baron Grazic is offline
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Default Re: suggestions for fun mods?

A fun mod could be Puke's "Junk Yard Mod", for a Mad Max feel. It doesn't allow any research, you gain technology by colonising planets which all contain ruins.
I'm not sure if it has been upgraded to Gold however.
Ohter people could be interested if you deciede to go in this direction, me for 1.
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  #2  
Old August 4th, 2003, 04:35 AM
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Fyron Fyron is offline
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Default Re: suggestions for fun mods?

There is certainly a Gold Version. Look in the PBW file library.
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  #3  
Old August 4th, 2003, 08:22 PM

Merry Jolkar Merry Jolkar is offline
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Default Re: suggestions for fun mods?

[quote]
Quote:
Originally posted by Imperator Fyron:
Out of curiousity, how did you hear about Adamant Mod?[/QB]
I saw it mentioned here on the Boards. It sounds like a fun alternative. Where can I download it?
Thanks!
Merry
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  #4  
Old August 4th, 2003, 08:23 PM
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Fyron Fyron is offline
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Default Re: suggestions for fun mods?

Check my sig to go to the Adamant Mod web site.
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  #5  
Old August 4th, 2003, 09:08 PM

tesco samoa tesco samoa is offline
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Default Re: suggestions for fun mods?

Check out the star trek mod or the ast mod.

very good mods

Devnull is interesting....

Proportions on a small map would be a great game with a multi planet start...

sweet mod if you want different weapons coming at you
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  #6  
Old August 5th, 2003, 01:13 AM

Baron Grazic Baron Grazic is offline
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Default Re: suggestions for fun mods?

[quote]
Quote:
Originally posted by Imperator Fyron:
There is certainly a Gold Version. Look in the PBW file library[/QB]
Good one, I'll check right now.
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  #7  
Old August 6th, 2003, 02:21 AM

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Default Re: suggestions for fun mods?

FQM is what I play most. While I like to play other mods, they just seem sort of empty without the system variety in FQM.

My only complaint (whine) is that there are no other mods built on FQM. So there is little of the gameplay/technology variations that I like about other mods such as P&N. It doesn't look too difficult to combine FQM and P&N, but I just haven't gotten to it yet.
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