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  #1  
Old February 23rd, 2001, 11:41 PM

Newbie999 Newbie999 is offline
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Default Re: new component idea: holo-projectors

Something I'd like to see was a high level (and very expensive -- to preserve game balance) inteligence project that allowed you to assign one of your ships with the "signature" of another race -- allowing the ship to just waltz past minefields, defended warp points, etc and just suddenly attack.

It would be wierd, an ally just suddenly attacking. A human player would see it for what it was, maybe even notice the sudden appearance of a destroyer they didn't send. But the affect on the AI would be real funny
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Old February 24th, 2001, 12:45 AM

Tenryu Tenryu is offline
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Default Re: new component idea: holo-projectors

I was thinking of trying something with the asteriod pics but then realized they'd have a flag. Duh.
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  #3  
Old February 24th, 2001, 12:50 AM

Possum Possum is offline
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Default Re: new component idea: holo-projectors

Personally I prefer the idea of flying space-monkeys with limpet mines, or even satchel charges, like the NVA sappers...
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  #4  
Old February 24th, 2001, 02:25 AM
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Spoo Spoo is offline
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Default Re: new component idea: holo-projectors

Space monkeys, eh? Hmm...

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #5  
Old February 25th, 2001, 01:08 AM

Lucas Lucas is offline
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Default Re: new component idea: holo-projectors

This is a lot like an idea I sent to Malfador back when every one was still playing SEIII.

My idea is now a sort of electronic warfare component.

Lower levels of the component would change the "engine signature" & "Singal Beacon" of a ship so that it appeared to be a different model. Later editions of this component would be able to make a single ship look like it was a whole fleet.

It could probably be countered by various types of sensors. For instance, if you have some low-grade scanners then perhaps they would tell you that there is something suspicious about the fleet of enormous ships bearing down on you, but higher sensor levels would tell you that there is only one ship.

Of course then there would have to be some kind of component that would trick scanners into thinking that there was one of these ship hologram gizmos in operation when actually it is a real fleet cruising along...

Ok, so that's mostly what Spoo said, but dang it, I thought of that too. I even sent in the suggestion! Obviously it was not implemented.

Oh well, I guess we just have to settle for cloaking devices. Say, does anyone ever send in some cloaked war-ships along with one or two wimpy ships as lures?
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Old February 26th, 2001, 02:09 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: new component idea: holo-projectors

Do ships decloak for combat if not ordered too???

If thought that you had to order them to de-cloak and cloak...

That would stop your lure and kill tactic with a cargo ship fleeted with several cloaked ships...
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  #7  
Old February 26th, 2001, 02:55 AM

Sirkit Sirkit is offline
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Default Re: new component idea: holo-projectors

quote:
Originally posted by Possum:
Personally I prefer the idea of flying space-monkeys with limpet mines, or even satchel charges, like the NVA sappers...


If a 1 kg squrrel has the energy to the equivilent of a 50 megaton bomb imagine the possabilities for a space monkey

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