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August 4th, 2003, 09:52 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 5 Times in 2 Posts
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Re: PBW Hate everyone game - join now
I think David was more or less talking about a single game rather then a league, but I am sure we could come up with some alternative method of standings that could be used with multiplayer, no ally games.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 4th, 2003, 09:58 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: PBW Hate everyone game - join now
Yea just call the game Hate.
Rule One.
Hate everyone. Trading disabled. Once you meet some one declare war. If you want to make alliances or play friendly join another game.
Rule two.
See rule one.
Nice small map and away we go...
p.s.
I am trying to cut down on pbw games.... Stop it.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 4th, 2003, 10:10 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: PBW Hate everyone game - join now
ah, the memories...
We had a game like this: "Up close and personal", I believe it was called. It was a lot of fun. No pesky politics, just frag away. 4 man enter, one man leaves...
Sorry, for the rambling..
Rollo
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August 4th, 2003, 10:10 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: PBW Hate everyone game - join now
With "Tesco Rules" I'll join.
I like the "Hate everyone" rule best of all those rules stated in that post.
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August 4th, 2003, 10:13 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: PBW Hate everyone game - join now
Though I could be wrong, I think one of the attractions to KOTH (single) is speed. It holds a fairly high level of anticipation and games go fairly quickly. With 10 players, the game could go for quite a while (and you can forget having 10 players be on at the same time on a Saturday or Sunday).
Also, game winners are already influenced by varitions in luck. System location, breathables, etc. Having 10 players would, IMO, result in even more of a luck factor for a winner (and less skill).
Just my take on it without thinking really deeply.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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August 4th, 2003, 10:16 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: PBW Hate everyone game - join now
One could create a "dull map" with every system the same with all systems having two warppoints.
Setting stating points as equally apart as possible (10 players, 10 systems?)
The more I think of it the more I like it, 1 system per player.
What to do, build only warships or colonize aswell?
We can make systems with many colonizable planets, all same atmosphere and say that so that all players choose same atmosphere.
[ August 04, 2003, 21:22: Message edited by: Ruatha ]
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August 4th, 2003, 10:20 PM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
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Re: PBW Hate everyone game - join now
I agree that trying to limit alliances is futile – multiplayer game theory and all that.
Seems to me we need to define two aspects of KOTH-Multiplayer (KOTH-M):
Game Setup and Rules:
Allow Gifts/Tributes = False
Allow Technology Gifts/Tributes = False
Allow Surrender = False
Can only send a General Message from the Communicate screen.
KOTH-M Structure and Rules:
Not sure about this. For example, say we start a game with 10 players at the Bottom of the Hill and the game concludes: Last man standing. Who moves up to the Middle of the Hill and who stays at the Bottom of the Hill? We need more than one player at the Middle of the Hill level to generate a game. I doubt we will have 10 Bottom of the Hill games to contribute their victors to the Middle of the Hill game – even Geo’s 2003 PBW tourney had only seven games of five players each (FYI: active KOTH players hovers around 30 +/- 2).
If we want 10+ player games, realistically we may get two going initially. They each contribute their top 5? players to the next level. So we get a two level hill…
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-Bruce Sterling
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